Add support for biome specific sky- and fogcolor
_mcl_skycolor and _mcl_fogcolor in biomedefbiome_skycolor
parent
d4b1e30b61
commit
6c127eb170
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@ -1,17 +1,30 @@
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local mods_loaded = false
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local NIGHT_VISION_RATIO = 0.45
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function mcl_weather.set_sky_box_clear(player)
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player:set_sky({
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type = "regular",
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sky_color = {
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local mg_name = minetest.get_mapgen_setting("mg_name")
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function mcl_weather.set_sky_box_clear(player,sky,fog)
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local sc = {
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day_sky = "#92B9FF",
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day_horizon = "#B4D0FF",
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day_horizon = "#C0D8FF",
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dawn_sky = "#B4BAFA",
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dawn_horizon = "#BAC1F0",
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night_sky = "#006AFF",
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night_horizon = "#4090FF",
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},
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}
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if sky then
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sc.day_sky = sky
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sc.dawn_sky = sky
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sc.night_sky = sky
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end
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if fog then
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sc.day_horizon = fog
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sc.dawn_horizon = fog
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sc.night_horizon = fog
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end
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player:set_sky({
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type = "regular",
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sky_color = sc,
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clouds = true,
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})
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end
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@ -97,9 +110,17 @@ mcl_weather.skycolor = {
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local dim = mcl_worlds.pos_to_dimension(pos)
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local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
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if dim == "overworld" then
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local biomesky
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local biomefog
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
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biomesky = minetest.registered_biomes[biome]._mcl_skycolor
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biomefog = minetest.registered_biomes[biome]._mcl_fogcolor
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end
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if (mcl_weather.state == "none") then
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-- Clear weather
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mcl_weather.set_sky_box_clear(player)
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mcl_weather.set_sky_box_clear(player,biomesky,biomefog)
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player:set_sun({visible = true, sunrise_visible = true})
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player:set_moon({visible = true})
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player:set_stars({visible = true})
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