Document mcl_events
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## mcl_events
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### Registering Events
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`mlc_events.register_event("name",def)`
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#### Event Definition
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{
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stage = 0,
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max_stage = 1,
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percent = 100,
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bars = {},
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completed = false,
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cond_start = function() end,
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--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
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on_step = function(event) end,
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--this function is run every game step when the event is active
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on_start = function(event) end,
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-- this function is run when the event starts
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on_stage_begin = function(event) end,
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-- this function runs when a new stage of the event starts
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cond_progress = function(event) end, --return false or next stage id
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--this function checks if the event should progress to the next (or any other) stage
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cond_complete = function(event) end,
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--return true if event finished successfully
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}
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### Debugging
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* /event_start <event> -- starts the given event at the current player coordinates
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