make llamas retaliate by spitting.
it's a bit picky when and how it will spit still but works.wood_api
parent
b7a0460b15
commit
69c689bfb7
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@ -28,13 +28,17 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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description = S("Llama"),
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type = "animal",
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spawn_class = "passive",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 5.5,
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arrow = "mobs_mc:llamaspit",
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shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
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spawn_in_group_min = 4,
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spawn_in_group = 6,
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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xp_max = 3,
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passive = false,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_llama.b3d",
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@ -47,7 +51,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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runaway = true,
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runaway = false,
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walk_velocity = 1,
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run_velocity = 4.4,
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follow_velocity = 4.4,
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@ -213,6 +217,30 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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})
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-- spit arrow (weapon)
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mcl_mobs:register_arrow("mobs_mc:llamaspit", {
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visual = "sprite",
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visual_size = {x = 0.10, y = 0.10},
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textures = {"mobs_mc_llama_spit.png"},
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velocity = 5,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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--spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:llama",
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