Fix wrong self ref with mcl_mobs.spawn_child
parent
318da7e3c9
commit
69c64a2c24
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@ -441,7 +441,7 @@ local horse = {
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on_breed = function(parent1, parent2)
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on_breed = function(parent1, parent2)
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local pos = parent1.object:get_pos()
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local pos = parent1.object:get_pos()
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local child = mcl_mobs:spawn_child(pos, parent1.name)
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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if child then
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if child then
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local ent_c = child:get_luaentity()
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local ent_c = child:get_luaentity()
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local p = math.random(1, 2)
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local p = math.random(1, 2)
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@ -221,7 +221,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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else
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else
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parent = parent2
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parent = parent2
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end
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end
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child = mcl_mobs:spawn_child(pos, parent.name)
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child = mcl_mobs.spawn_child(pos, parent.name)
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if child then
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if child then
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local ent_c = child:get_luaentity()
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local ent_c = child:get_luaentity()
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ent_c.base_texture = table.copy(ent_c.base_texture)
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ent_c.base_texture = table.copy(ent_c.base_texture)
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@ -186,7 +186,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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on_breed = function(parent1, parent2)
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on_breed = function(parent1, parent2)
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local pos = parent1.object:get_pos()
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local pos = parent1.object:get_pos()
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local child = mcl_mobs:spawn_child(pos, parent1.name)
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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if child then
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if child then
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local ent_c = child:get_luaentity()
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local ent_c = child:get_luaentity()
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ent_c.tamed = true
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ent_c.tamed = true
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@ -267,7 +267,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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on_breed = function(parent1, parent2)
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on_breed = function(parent1, parent2)
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-- Breed sheep and choose a fur color for the child.
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-- Breed sheep and choose a fur color for the child.
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local pos = parent1.object:get_pos()
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local pos = parent1.object:get_pos()
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local child = mcl_mobs:spawn_child(pos, parent1.name)
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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if child then
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if child then
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local ent_c = child:get_luaentity()
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local ent_c = child:get_luaentity()
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local color1 = parent1.color
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local color1 = parent1.color
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@ -141,7 +141,7 @@ local function egg_on_step(self, dtime)
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local r = math.random(1,8)
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local r = math.random(1,8)
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if r == 1 then
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if r == 1 then
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mcl_mobs:spawn_child(self._lastpos, "mobs_mc:chicken")
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mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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local r = math.random(1,32)
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local r = math.random(1,32)
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@ -153,7 +153,7 @@ local function egg_on_step(self, dtime)
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}
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}
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for o=1, 3 do
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for o=1, 3 do
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local pos = vector.add(self._lastpos, offsets[o])
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local pos = vector.add(self._lastpos, offsets[o])
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mcl_mobs:spawn_child(pos, "mobs_mc:chicken")
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mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
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end
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end
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end
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end
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end
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end
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