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Modern Survival Inventory (9 slice images, formspec v6)

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AFCMS 2022-09-09 18:59:12 +02:00
parent 4ee6a67516
commit 691b93ac68
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GPG Key ID: 8720389A25B652E3
4 changed files with 126 additions and 73 deletions

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@ -21,14 +21,25 @@ function mcl_formspec.get_itemslot_bg(x, y, w, h)
return out
end
--This function will replace mcl_formspec.get_itemslot_bg then every formspec will be upgrade to version 4
---This function will replace mcl_formspec.get_itemslot_bg then every formspec will be upgrade to version 4
---@param x number
---@param y number
---@param size number
---@return string
local function get_slot(x, y, size)
local t = "image["..x-size..","..y-size..";".. 1+(size*2)..",".. 1+(size*2)..";mcl_formspec_itemslot.png]"
local t = "image[" .. x - size .. "," .. y - size .. ";" .. 1 + (size * 2) ..
"," .. 1 + (size * 2) .. ";mcl_formspec_itemslot.png]"
return t
end
mcl_formspec.itemslot_border_size = 0.05
---@param x number
---@param y number
---@param w integer
---@param h integer
---@param size? number
---@return string
function mcl_formspec.get_itemslot_bg_v4(x, y, w, h, size)
if not size then
size = mcl_formspec.itemslot_border_size

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@ -6,8 +6,12 @@ mcl_inventory = {}
--local mod_player = minetest.get_modpath("mcl_player")
--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
function return_item(itemstack, dropper, pos, inv)
---Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left.
---@param itemstack ItemStack
---@param dropper ObjectRef
---@param pos Vector
---@param inv InvRef
local function return_item(itemstack, dropper, pos, inv)
if dropper:is_player() then
-- Return to main inventory
if inv:room_for_item("main", itemstack) then
@ -15,7 +19,7 @@ function return_item(itemstack, dropper, pos, inv)
else
-- Drop item on the ground
local v = dropper:get_look_dir()
local p = { x = pos.x, y = pos.y + 1.2, z = pos.z }
local p = vector.offset(pos, 0, 1.2, 0)
p.x = p.x + (math.random(1, 3) * 0.2)
p.z = p.z + (math.random(1, 3) * 0.2)
local obj = minetest.add_item(p, itemstack)
@ -34,9 +38,14 @@ function return_item(itemstack, dropper, pos, inv)
return itemstack
end
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
function return_fields(player, name)
---Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left.
---@param player ObjectRef
---@param name string
local function return_fields(player, name)
local inv = player:get_inventory()
---@diagnostic disable need-check-nil
local list = inv:get_list(name)
if not list then return end
for i, stack in ipairs(list) do
@ -44,85 +53,102 @@ function return_fields(player, name)
stack:clear()
inv:set_stack(name, i, stack)
end
---@diagnostic enable need-check-nil
end
---@param player ObjectRef
local function set_inventory(player)
if minetest.is_creative_enabled(player:get_player_name()) then
mcl_inventory.set_creative_formspec(player)
return
end
local inv = player:get_inventory()
---@diagnostic disable need-check-nil
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local armor_slots = { "helmet", "chestplate", "leggings", "boots" }
local armor_slot_imgs = ""
for a = 1, 4 do
if inv:get_stack("armor", a + 1):is_empty() then
armor_slot_imgs = armor_slot_imgs ..
"image[0," .. (a - 1) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
"image[0.375," ..
(0.375 + (a - 1) * 1.25) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
end
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[3,2;1,1;mcl_inventory_empty_armor_slot_shield.png]"
armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local form = "size[9,8.75]" ..
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]" ..
mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "") ..
---@diagnostic enable need-check-nil
-- Armor
"list[current_player;armor;0,0;1,1;1]" ..
"list[current_player;armor;0,1;1,1;2]" ..
"list[current_player;armor;0,2;1,1;3]" ..
"list[current_player;armor;0,3;1,1;4]" ..
mcl_formspec.get_itemslot_bg(0, 0, 1, 1) ..
mcl_formspec.get_itemslot_bg(0, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg(0, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg(0, 3, 1, 1) ..
"list[current_player;offhand;3,2;1,1]" ..
mcl_formspec.get_itemslot_bg(3, 2, 1, 1) ..
armor_slot_imgs ..
local form = table.concat({
"formspec_version[6]",
"size[11.75,10.9]",
-- Craft and inventory
"label[0,4;" .. F(minetest.colorize("#313131", S("Inventory"))) .. "]" ..
"list[current_player;main;0,4.5;9,3;9]" ..
"list[current_player;main;0,7.74;9,1;]" ..
"label[4,0.5;" .. F(minetest.colorize("#313131", S("Crafting"))) .. "]" ..
"list[current_player;craft;4,1;2,2]" ..
"list[current_player;craftpreview;7,1.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) ..
mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) ..
mcl_formspec.get_itemslot_bg(4, 1, 2, 2) ..
mcl_formspec.get_itemslot_bg(7, 1.5, 1, 1) ..
--Armor slots
mcl_formspec.get_itemslot_bg_v4(0.375, 0.375, 1, 4),
"list[current_player;armor;0.375,0.375;1,1;1]",
"list[current_player;armor;0.375,1.625;1,1;2]",
"list[current_player;armor;0.375,2.875;1,1;3]",
"list[current_player;armor;0.375,4.125;1,1;4]",
--Main inventory
mcl_formspec.get_itemslot_bg_v4(0.375, 5.575, 9, 3),
"list[current_player;main;0.375,5.575;9,3;9]",
--Hotbar
mcl_formspec.get_itemslot_bg_v4(0.375, 9.525, 9, 1),
"list[current_player;main;0.375,9.525;9,1;]",
--Player model
"image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]",
mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, ""),
--Offhand
mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1),
"list[current_player;offhand;5.375,4.125;1,1]",
armor_slot_imgs,
--Craft grid
"label[6.61,0.5;" .. F(minetest.colorize(mcl_formspec.label_color, S("Crafting"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(6.625, 0.875, 2, 2),
"list[current_player;craft;6.625,0.875;2,2]",
"image[9.125,1.5;1,1;crafting_formspec_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(10.375, 1.5, 1, 1),
"list[current_player;craftpreview;10.375,1.5;1,1;]",
--Crafting guide button
"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]" ..
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]" ..
"image_button[6.575,4.075;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
--Help button
"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]"
"image_button[7.825,4.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
--Skins button
if minetest.global_exists("mcl_skins") then
form = form ..
"image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]" ..
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]"
end
"image_button[9.075,4.075;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
form = form ..
-- Achievements button
"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" ..
"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" ..
--Advancements button
"image_button[10.325,4.075;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]",
-- For shortcuts
"listring[current_player;main]" ..
"listring[current_player;armor]" ..
"listring[current_player;main]" ..
"listring[current_player;craft]" ..
"listring[current_player;main]"
--Listring
"listring[current_player;main]",
"listring[current_player;armor]",
"listring[current_player;main]",
"listring[current_player;craft]",
"listring[current_player;main]",
})
player:set_inventory_formspec(form)
end
@ -151,9 +177,13 @@ end)
minetest.register_on_joinplayer(function(player)
--init inventory
local inv = player:get_inventory()
---get_inventory can return nil if object isn't a player, but we are sure this is one :)
---@diagnostic disable need-check-nil
inv:set_width("main", 9)
inv:set_size("main", 36)
inv:set_size("offhand", 1)
---@diagnostic enable need-check-nil
--set hotbar size
player:hud_set_hotbar_itemcount(9)
@ -175,9 +205,8 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis")
end)
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
local mt_is_creative_enabled = minetest.is_creative_enabled

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@ -11,7 +11,8 @@ local animation_blend = 0
local function get_mouse_button(player)
local controls = player:get_player_control()
local get_wielded_item_name = player:get_wielded_item():get_name()
if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") and not string.find(get_wielded_item_name, "mcl_bows:crossbow") and
if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") and
not string.find(get_wielded_item_name, "mcl_bows:crossbow") and
not mcl_shields.wielding_shield(player, 1) and not mcl_shields.wielding_shield(player, 2) or controls.LMB then
return true
else
@ -49,7 +50,7 @@ function mcl_player.player_get_animation(player)
model = player_model[name],
textures = textures,
animation = player_anim[name],
visibility = player_visibility[name]
visibility = player_visible[name]
}
end
@ -133,6 +134,14 @@ function mcl_player.player_set_armor(player, texture)
update_player_textures(player)
end
---comment
---@param player ObjectRef
---@param x number
---@param y number
---@param w number
---@param h number
---@param fsname string
---@return string
function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
local name = player:get_player_name()
local model = player_model[name]
@ -166,6 +175,7 @@ minetest.register_on_joinplayer(function(player)
mcl_player.player_attached[name] = false
player_visible[name] = true
player_textures[name] = { "character.png", "blank.png", "blank.png" }
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
end)
@ -225,7 +235,9 @@ minetest.register_globalstep(function(dtime)
or walking and velocity.z > 0.35
or walking and velocity.z < -0.35 then
local wielded_itemname = player:get_wielded_item():get_name()
local no_arm_moving = string.find(wielded_itemname, "mcl_bows:bow") or mcl_shields.wielding_shield(player, 1) or mcl_shields.wielding_shield(player, 2)
local no_arm_moving = string.find(wielded_itemname, "mcl_bows:bow") or
mcl_shields.wielding_shield(player, 1) or
mcl_shields.wielding_shield(player, 2)
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
@ -234,7 +246,8 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
elseif not controls.sneak and head_in_water and is_sprinting == true then
player_set_animation(player, "swim_walk", animation_speed_mod)
elseif no_arm_moving and controls.RMB and controls.sneak or string.find(wielded_itemname, "mcl_bows:crossbow_") and controls.sneak then
elseif no_arm_moving and controls.RMB and controls.sneak or
string.find(wielded_itemname, "mcl_bows:crossbow_") and controls.sneak then
player_set_animation(player, "bow_sneak", animation_speed_mod)
elseif no_arm_moving and controls.RMB or string.find(wielded_itemname, "mcl_bows:crossbow_") then
player_set_animation(player, "bow_walk", animation_speed_mod)

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