Shulker: align armor value with mc and set it to 0 when opened
parent
789c9a9a6d
commit
686646b86d
|
@ -43,7 +43,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
|||
hp_max = 30,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
armor = 150,
|
||||
armor = 20,
|
||||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_shulker.b3d",
|
||||
|
@ -77,7 +77,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
|||
view_range = 16,
|
||||
fear_height = 0,
|
||||
walk_velocity = 0,
|
||||
run_velocity = 0,
|
||||
run_velocity = 0,
|
||||
noyaw = true,
|
||||
do_custom = function(self,dtime)
|
||||
local pos = self.object:get_pos()
|
||||
|
@ -88,6 +88,11 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
|
|||
end
|
||||
if self.state == "attack" then
|
||||
self:set_animation("run")
|
||||
self:armor = 0
|
||||
if self.state == "stand" then
|
||||
self.armor = 20
|
||||
if self.state == "walk" or self.state == "run" then
|
||||
self.armor = 0
|
||||
end
|
||||
self.path.way = false
|
||||
self.look_at_players = false
|
||||
|
|
Loading…
Reference in New Issue