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Fix shading of lower tabs in Creative inv.

objects
Wuzzy 2020-03-10 06:38:53 +01:00
parent 60effa71b4
commit 6761ebdae5
3 changed files with 10 additions and 10 deletions

View File

@ -209,13 +209,13 @@ hoch["rail"] = ""
hoch["misc"] = "" hoch["misc"] = ""
hoch["nix"] = "" hoch["nix"] = ""
hoch["default"] = "" hoch["default"] = ""
hoch["food"] = "^[transformfy" hoch["food"] = "_down"
hoch["tools"] = "^[transformfy" hoch["tools"] = "_down"
hoch["combat"] = "^[transformfy" hoch["combat"] = "_down"
hoch["mobs"] = "^[transformfy" hoch["mobs"] = "_down"
--hoch["brew"] = "^[transformfy" -- TODO: add brew --hoch["brew"] = "_down" -- TODO: add brew
hoch["matr"] = "^[transformfy" hoch["matr"] = "_down"
hoch["inv"] = "^[transformfy" hoch["inv"] = "_down"
filtername = {} filtername = {}
filtername["blocks"] = S("Building Blocks") filtername["blocks"] = S("Building Blocks")
@ -378,14 +378,14 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
local function tab(current_tab, this_tab) local function tab(current_tab, this_tab)
local bg_img local bg_img
if current_tab == this_tab then if current_tab == this_tab then
bg_img = "crafting_creative_active.png" bg_img = "crafting_creative_active"..hoch[this_tab]..".png"
else else
bg_img = "crafting_creative_inactive.png" bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png"
end end
return return
"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]".. "style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]".. "item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. hoch[this_tab].. "]" .. "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" ..
"image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]" "image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]"
end end
local caption = "" local caption = ""

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