make pathfinding to jobsite more smooth
parent
dd5e9afbd9
commit
672b9dbedf
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@ -2283,6 +2283,9 @@ end
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local function go_to_pos(entity,b)
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if not entity then return end
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local s=entity.object:get_pos()
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if not b then
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--self.state = "stand"
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return end
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if vector.distance(b,s) < 1 then
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--set_velocity(entity,0)
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return true
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@ -2318,21 +2321,23 @@ local gowp_etime = 0
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local function check_gowp(self,dtime)
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gowp_etime = gowp_etime + dtime
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if gowp_etime < 1 then return end
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if gowp_etime < 0.2 then return end
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gowp_etime = 0
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local p = self.object:get_pos()
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if not p or not self._target then return end
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if vector.distance(p,self._target) < 2 or ( self.waypoints and #self.waypoints == 0 ) then
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if vector.distance(p,self._target) < 1 then
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self.waypoints = nil
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self._target = nil
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self.current_target = nil
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self.state = "walk"
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self.state = "stand"
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if self.callback_arrived then return self.callback_arrived(self) end
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return true
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end
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if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 1.5 ) then
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if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
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self.current_target = table.remove(self.waypoints, 1)
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--minetest.log("nextwp:".. tostring(self.current_target) )
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go_to_pos(self,self.current_target)
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return
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elseif self.current_target then
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go_to_pos(self,self.current_target)
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end
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@ -2922,6 +2927,7 @@ local gopath_last = os.time()
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function mcl_mobs:gopath(self,target,callback_arrived)
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if os.time() - gopath_last < 15 then return end
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gopath_last = os.time()
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--minetest.log("gowp")
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local p = self.object:get_pos()
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local t = vector.offset(target,0,1,0)
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local wp = minetest.find_path(p,t,150,1,4)
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@ -2941,6 +2947,7 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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if wp and #wp > 0 then
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self._target = t
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self.callback_arrived = callback_arrived
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table.remove(wp,1)
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self.waypoints = wp
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self.state = "gowp"
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return true
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