Allowed giving effect without particles
...both with API and the /effect commandpotions_api_redo
parent
65d114a49e
commit
671b115a70
|
@ -9,8 +9,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
|
||||||
minetest.register_chatcommand("effect",{
|
minetest.register_chatcommand("effect",{
|
||||||
params = S("<effect>|heal|list <duration|heal-amount> [<level>] [<factor>]"),
|
params = S("<effect>|heal|list <duration|heal-amount> [<level>] [<factor>] [NOPART]"),
|
||||||
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. <duration>: duration in seconds. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor."),
|
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. <duration>: duration in seconds. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."),
|
||||||
privs = {server = true},
|
privs = {server = true},
|
||||||
func = function(name, params)
|
func = function(name, params)
|
||||||
|
|
||||||
|
@ -45,7 +45,7 @@ minetest.register_chatcommand("effect",{
|
||||||
end
|
end
|
||||||
elseif not tonumber(P[2]) then
|
elseif not tonumber(P[2]) then
|
||||||
return false, S("Missing or invalid duration parameter!")
|
return false, S("Missing or invalid duration parameter!")
|
||||||
elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" then
|
elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" and P[3] ~= "NOPART" then
|
||||||
return false, S("Invalid level parameter!")
|
return false, S("Invalid level parameter!")
|
||||||
elseif P[3] and P[3] == "F" and not P[4] then
|
elseif P[3] and P[3] == "F" and not P[4] then
|
||||||
return false, S("Missing or invalid factor parameter when level is F!")
|
return false, S("Missing or invalid factor parameter when level is F!")
|
||||||
|
@ -54,12 +54,22 @@ minetest.register_chatcommand("effect",{
|
||||||
-- Default level = 1
|
-- Default level = 1
|
||||||
if not P[3] then
|
if not P[3] then
|
||||||
P[3] = 1
|
P[3] = 1
|
||||||
|
elseif P[3] == "NOPART" then
|
||||||
|
P[3] = 1
|
||||||
|
P[4] = "NOPART"
|
||||||
|
end
|
||||||
|
|
||||||
|
local nopart = false
|
||||||
|
if P[3] == "F" then
|
||||||
|
nopart = P[5] == "NOPART"
|
||||||
|
else
|
||||||
|
nopart = P[4] == "NOPART"
|
||||||
end
|
end
|
||||||
|
|
||||||
local def = mcl_potions.registered_effects[P[1]]
|
local def = mcl_potions.registered_effects[P[1]]
|
||||||
if def then
|
if def then
|
||||||
if P[3] == "F" then
|
if P[3] == "F" then
|
||||||
local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]))
|
local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]), nopart)
|
||||||
if given then
|
if given then
|
||||||
if def.uses_factor then
|
if def.uses_factor then
|
||||||
return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
|
return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
|
||||||
|
@ -70,7 +80,7 @@ minetest.register_chatcommand("effect",{
|
||||||
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
|
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]))
|
local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]), nopart)
|
||||||
if given then
|
if given then
|
||||||
if def.uses_factor then
|
if def.uses_factor then
|
||||||
return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
|
return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
|
||||||
|
|
|
@ -1311,7 +1311,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
for object, vals in pairs(EF[name]) do
|
for object, vals in pairs(EF[name]) do
|
||||||
EF[name][object].timer = vals.timer + dtime
|
EF[name][object].timer = vals.timer + dtime
|
||||||
|
|
||||||
if object:get_pos() then mcl_potions._add_spawner(object, effect.particle_color) end
|
if object:get_pos() and not vals.no_particles then mcl_potions._add_spawner(object, effect.particle_color) end
|
||||||
if effect.on_step then effect.on_step(dtime, object, vals.factor, vals.dur) end
|
if effect.on_step then effect.on_step(dtime, object, vals.factor, vals.dur) end
|
||||||
if effect.on_hit_timer then
|
if effect.on_hit_timer then
|
||||||
EF[name][object].hit_timer = (vals.hit_timer or 0) + dtime
|
EF[name][object].hit_timer = (vals.hit_timer or 0) + dtime
|
||||||
|
@ -1702,11 +1702,11 @@ local function target_valid(object, name)
|
||||||
and registered_effects[name].res_condition(object)) then return true end
|
and registered_effects[name].res_condition(object)) then return true end
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_potions.give_effect(name, object, factor, duration)
|
function mcl_potions.give_effect(name, object, factor, duration, no_particles)
|
||||||
local edef = registered_effects[name]
|
local edef = registered_effects[name]
|
||||||
if not edef or not target_valid(object, name) then return false end
|
if not edef or not target_valid(object, name) then return false end
|
||||||
if not EF[name][object] then
|
if not EF[name][object] then
|
||||||
local vals = {dur = duration, timer = 0,}
|
local vals = {dur = duration, timer = 0, no_particles = no_particles}
|
||||||
if edef.uses_factor then vals.factor = factor end
|
if edef.uses_factor then vals.factor = factor end
|
||||||
if edef.on_hit_timer then
|
if edef.on_hit_timer then
|
||||||
if edef.timer_uses_factor then vals.step = factor
|
if edef.timer_uses_factor then vals.step = factor
|
||||||
|
@ -1716,6 +1716,7 @@ function mcl_potions.give_effect(name, object, factor, duration)
|
||||||
if edef.on_start then edef.on_start(object, factor) end
|
if edef.on_start then edef.on_start(object, factor) end
|
||||||
else
|
else
|
||||||
local present = EF[name][object]
|
local present = EF[name][object]
|
||||||
|
present.no_particles = no_particles
|
||||||
if not edef.uses_factor or (edef.uses_factor and
|
if not edef.uses_factor or (edef.uses_factor and
|
||||||
(not edef.inv_factor and factor >= present.factor
|
(not edef.inv_factor and factor >= present.factor
|
||||||
or edef.inv_factor and factor <= present.factor)) then
|
or edef.inv_factor and factor <= present.factor)) then
|
||||||
|
@ -1736,13 +1737,13 @@ function mcl_potions.give_effect(name, object, factor, duration)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_potions.give_effect_by_level(name, object, level, duration)
|
function mcl_potions.give_effect_by_level(name, object, level, duration, no_particles)
|
||||||
if level == 0 then return false end
|
if level == 0 then return false end
|
||||||
if not registered_effects[name].uses_factor then
|
if not registered_effects[name].uses_factor then
|
||||||
return mcl_potions.give_effect(name, object, 0, duration)
|
return mcl_potions.give_effect(name, object, 0, duration, no_particles)
|
||||||
end
|
end
|
||||||
local factor = registered_effects[name].level_to_factor(level)
|
local factor = registered_effects[name].level_to_factor(level)
|
||||||
return mcl_potions.give_effect(name, object, factor, duration)
|
return mcl_potions.give_effect(name, object, factor, duration, no_particles)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_potions.healing_func(object, hp)
|
function mcl_potions.healing_func(object, hp)
|
||||||
|
|
Loading…
Reference in New Issue