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[mapgen] Add ocean monument

mapgen
kay27 2021-05-03 05:24:53 +04:00
parent 8a53d24fa7
commit 66d1172852
5 changed files with 47 additions and 0 deletions

View File

@ -1,5 +1,9 @@
mcl_mapgen = {}
local priority = {
OCEAN_MONUMENT = 1000000
}
local math_floor = math.floor
local math_max = math.max
local minetest_get_node = minetest.get_node
@ -398,3 +402,5 @@ mcl_mapgen.dungeons = normal
mcl_mapgen.overworld = overworld
mcl_mapgen.end_ = end_
mcl_mapgen.nether = nether
mcl_mapgen.priorities = priority

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@ -0,0 +1,36 @@
local mcl_mapgen_get_far_node = mcl_mapgen.get_far_node
local minetest_log = minetest.log
local minetest_place_schematic = minetest.place_schematic
local minetest_pos_to_string = minetest.pos_to_string
local path = minetest.get_modpath("mcl_ocean_monument") .. "/schematics/ocean_monument.mts"
local water, air = "mcl_core:water_source", "air"
mcl_mapgen.register_chunk_generator(function(minp, maxp, seed)
local minp = minp
local y = minp.y
if y ~= -32 then return end
local x, z = minp.x, minp.z
local pr = PseudoRandom(seed)
for i = 1, pr:next(10,100) do
if mcl_mapgen_get_far_node({x=pr:next(0,79)+x, y=1, z=pr:next(0,79)+z}).name ~= water then return end
end
for i = 1, pr:next(10,100) do
if mcl_mapgen_get_far_node({x=pr:next(0,79)+x, y=2, z=pr:next(0,79)+z}).name ~= air then return end
end
for i = 1, pr:next(10,100) do
if mcl_mapgen_get_far_node({x=pr:next(15,64)+x, y=pr:next(0,25)-25, z=pr:next(15,64)+z}).name ~= water then
-- minetest_log("warning", "[mcl_ocean_monument] Not water at " .. minetest_pos_to_string(minp))
return
end
end
-- minetest_place_schematic(minp, path, tostring(pr:next(0,3)*90), nil, true)
minetest_place_schematic(minp, path, 0, nil, true)
minetest_log("action", "[mcl_ocean_monument] Placed at " .. minetest_pos_to_string(minp))
---- TODO: SET UP SPECIAL NODES...
end, mcl_mapgen.priorities.OCEAN_MONUMENT)

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@ -0,0 +1,4 @@
name = mcl_ocean_monument
author = Sister of epCode
description = Adds Ocean Monument, https://git.minetest.land/MineClone2/MineClone2/issues/958#issuecomment-14102
depends = mcl_mapgen, mcl_structures

View File

@ -93,6 +93,7 @@ if mg_name ~= "singlenode" then
local x = pr1:next(0, 40) + minp.x + 19
local z = pr1:next(0, 40) + minp.z + 19
local y = minetest_get_spawn_level(x, z)
if not y then return end
if y < (min or y+1) then min = y end
if y > (max or y-1) then max = y end
end