Fix lighting issues in the end
parent
f8da4d9ee3
commit
662ed5d999
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@ -5038,7 +5038,7 @@ local function register_dimension_decorations()
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decoration = "mcl_end:chorus_plant",
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height = 1,
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height_max = 8,
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biomes = { "End", "EndIsland", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands" },
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biomes = { "End", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands" },
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})
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minetest.register_decoration({
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name = "mcl_biomes:chorus_plant",
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@ -5059,7 +5059,7 @@ local function register_dimension_decorations()
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y_max = mcl_vars.mg_end_max,
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decoration = "mcl_end:chorus_flower",
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height = 1,
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biomes = { "End", "EndIsland", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands" },
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biomes = { "End", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands" },
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})
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deco_id_chorus_plant = minetest.get_decoration_id("mcl_biomes:chorus_plant")
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@ -24,14 +24,17 @@ mcl_mapgen_core.register_generator("end_island", function(vm, data, data2, emin,
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data[idx] = c_end_stone
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end
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end
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return true,false,true
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return true,false,false
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end, function(minp,maxp,blockseed)
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local nn = minetest.find_nodes_in_area(minp,maxp,{"mcl_end:chorus_flower"})
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if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < -width or minp.x > width or maxp.z < -width or minp.z > width then
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return
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end
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local nn = minetest.find_nodes_in_area_under_air(minp,maxp,{"mcl_end:end_stone"})
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local pr = PseudoRandom(blockseed)
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for _,pos in pairs(nn) do
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local x, y, z = pos.x, pos.y, pos.z
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if x < -10 or x > 10 or z < -10 or z > 10 then
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mcl_end.grow_chorus_plant(pos,{name="mcl_end:chorus_flower"},pr)
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table.shuffle(nn)
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if nn and #nn > 0 then
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for i=1,pr:next(1,math.min(5,#nn)) do
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minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:enderman")
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end
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end
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end, 15, true)
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@ -1,4 +1,4 @@
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name = mcl_end_island
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author = Fleckenstein
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depends = mcl_mapgen_core, mcl_end
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depends = mcl_mapgen_core, mcl_end, mcl_mobs
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description = Generate the end main island for MCL2
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@ -343,7 +343,6 @@ local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blocksee
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end
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end
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end
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vm:set_lighting({day=15, night=15})
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return true, false
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end
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@ -373,6 +372,7 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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local realpos = vector.offset(pos,0,1,0)
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minetest.remove_node(realpos)
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minetest.fix_light(vector.offset(pos,-1,-1,-1),vector.offset(pos,1,3,1))
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if struct.chunk_probability == nil or (not has and pr:next(1,struct.chunk_probability) == 1 ) then
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mcl_structures.place_structure(realpos,struct,pr,blockseed)
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has=true
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@ -230,7 +230,7 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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y_max = def.y_max,
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y_min = def.y_min
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})
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups,sunlight_propagates = true,})
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def.structblock = structblock
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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@ -18,12 +18,12 @@ end
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mcl_structures.register_structure("end_shipwreck",{
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place_on = {"mcl_end:end_stone"},
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fill_ratio = 0.01,
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fill_ratio = 0.001,
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flags = "place_center_x, place_center_z, all_floors",
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y_offset = function(pr) return pr:next(-50,-20) end,
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chunk_probability = 1900,
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y_max = mcl_vars.mg_end_max,
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y_min = mcl_vars.mg_end_min -100,
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chunk_probability = 800,
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--y_max = mcl_vars.mg_end_max,
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--y_min = mcl_vars.mg_end_min -100,
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biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" },
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sidelen = 32,
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filenames = {
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@ -91,9 +91,9 @@ mcl_structures.register_structure("end_boat",{
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z, all_floors",
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y_offset = function(pr) return pr:next(15,30) end,
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chunk_probability = 1200,
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y_max = mcl_vars.mg_end_max,
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y_min = mcl_vars.mg_end_min -100,
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chunk_probability = 900,
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--y_max = mcl_vars.mg_end_max,
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--y_min = mcl_vars.mg_end_min -100,
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biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" },
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sidelen = 20,
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filenames = {
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@ -18,8 +18,8 @@ mcl_structures.register_structure("end_exit_portal",{
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modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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},
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after_place = function(pos,def,pr,blockseed)
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local p1 = vector.offset(pos,-5,-5,-5)
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local p2 = vector.offset(pos,5,5,5)
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local p1 = vector.offset(pos,-16,-16,-16)
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local p2 = vector.offset(pos,16,16,16)
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minetest.bulk_set_node(minetest.find_nodes_in_area(p1,p2,{"mcl_portals:portal_end"}),{name="air"})
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local obj = minetest.add_entity(vector.offset(pos,3, 11, 3), "mobs_mc:enderdragon")
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if obj then
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@ -31,12 +31,18 @@ mcl_structures.register_structure("end_exit_portal",{
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else
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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minetest.fix_light(p1,p2)
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end
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})
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mcl_structures.register_structure("end_exit_portal_open",{
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filenames = {
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modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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},
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after_place = function(pos,def,pr)
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local p1 = vector.offset(pos,-16,-16,-16)
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local p2 = vector.offset(pos,16,16,16)
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minetest.fix_light(p1,p2)
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end
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})
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mcl_structures.register_structure("end_gateway_portal",{
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filenames = {
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