Pigs now stare you in the eyes!
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7d68c4faf3
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65b0908135
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@ -15,10 +15,19 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_pig.b3d",
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mesh = "mobs_mc_pig.b3d",
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textures = {{
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textures = {{
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"blank.png", -- baby
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"mobs_mc_pig.png", -- base
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"blank.png", -- saddle
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"blank.png", -- saddle
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"mobs_mc_pig.png", -- base
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"blank.png",
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}},
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}},
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--EXPERIMENTAL
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head_swivel = "Head_Control",
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bone_eye_height = 2.9,
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head_eye_height = 0.8,
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horrizonatal_head_height=-.4,
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curiosity = 3,
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head_yaw="z",
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-------------------------------
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visual_size = {x=2.5, y=2.5},
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visual_size = {x=2.5, y=2.5},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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walk_velocity = 1,
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@ -111,9 +120,9 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
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if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
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self.base_texture = {
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self.base_texture = {
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"blank.png", -- baby
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"mobs_mc_pig.png", -- base
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"mobs_mc_pig_saddle.png", -- saddle
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"mobs_mc_pig_saddle.png", -- saddle
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"mobs_mc_pig.png", -- base
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"blank.png", -- baby
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}
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}
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self.object:set_properties({
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self.object:set_properties({
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textures = self.base_texture
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textures = self.base_texture
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