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Fix active buttons staying on after restart

objects
Wuzzy 2018-05-08 00:48:07 +02:00
parent fb8c5300cd
commit 64f7e0a076
1 changed files with 11 additions and 12 deletions

View File

@ -98,20 +98,11 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
on_place = on_button_place,
node_placement_prediction = "",
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
mesecon.receptor_on(pos, button_get_output_rules(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
local button_turnoff = function(a)
local pos = a.pos
local node = minetest.get_node(pos)
local basename = a.basename
if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon.receptor_off(pos, button_get_output_rules(node))
end
end
minetest.after(button_timer, button_turnoff, {pos=pos, basename=basename})
local timer = minetest.get_node_timer(pos)
timer:start(button_timer)
end,
sounds = sounds,
mesecons = {receptor = {
@ -143,6 +134,14 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
state = mesecon.state.on,
rules = button_get_output_rules
}},
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
mesecon.receptor_off(pos, button_get_output_rules(node))
end
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})