Fix active buttons staying on after restart
parent
fb8c5300cd
commit
64f7e0a076
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@ -98,20 +98,11 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
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minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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local button_turnoff = function(a)
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local pos = a.pos
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local node = minetest.get_node(pos)
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local basename = a.basename
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if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
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minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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mesecon.receptor_off(pos, button_get_output_rules(node))
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end
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end
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minetest.after(button_timer, button_turnoff, {pos=pos, basename=basename})
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local timer = minetest.get_node_timer(pos)
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timer:start(button_timer)
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end,
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sounds = sounds,
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mesecons = {receptor = {
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@ -143,6 +134,14 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
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minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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mesecon.receptor_off(pos, button_get_output_rules(node))
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end
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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