1
0
Fork 0

Merge pull request 'release/0.81.1_merge_conflict_fix' (#3132) from release/0.81.1_merge_conflict_fix into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3132
bambootoo
ancientmarinerdev 2022-12-15 19:56:59 +00:00
commit 639825a8da
8 changed files with 55 additions and 17 deletions

View File

@ -8,12 +8,13 @@
## Maintainers
* AncientMariner
* Nicu
* cora
## Previous Maintainers
* Fleckenstein
* jordan4ibanez
* cora
## Developers
* bzoss
@ -35,7 +36,6 @@
* MrRar
* talamh
* Faerraven
* AncientMariner
## Contributors
* Laurent Rocher

19
RELEASE.md Normal file
View File

@ -0,0 +1,19 @@
#File to document release steps with a view to evolving into a script
#Update CREDITS.md
#Update version in README.md (soon to be game.conf from of 0.82.0)
lua tools/generate_ingame_credits.lua
git add CREDITS.md
git add mods/HUD/mcl_credits/people.lua
git add README.md
# To uncomment when applicable
#git add game.conf
git commit -m "Pre-release update credits and set version 0.81.1"
git tag 0.81.1
git push origin 0.81.1

View File

@ -102,6 +102,7 @@ function check_events(dtime)
for _,e in pairs(mcl_events.registered_events) do
local pp = e.cond_start()
if pp then
--minetest.log("It's gonna start the raid maybe")
for _,p in pairs(pp) do
local start = true
if e.exclusive_to_area then
@ -110,11 +111,14 @@ function check_events(dtime)
end
end
if start then
--minetest.log("It's gonna start the raid definitely")
start_event(p,e)
elseif DBG then
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
end
end
else
--minetest.log("Do not start this raid")
end
end
for idx,ae in pairs(active_events) do

View File

@ -1397,7 +1397,7 @@ function mob_class:check_smooth_rotation(dtime)
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
end
self.object:set_yaw(yaw)
self:update_roll()
--self:update_roll()
end
-- end rotation
end

View File

@ -354,7 +354,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
if self.shaking and dtime then
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
end
self:update_roll()
--self:update_roll()
return yaw
end

View File

@ -218,7 +218,7 @@ function mcl_raids.find_villager(pos)
end
function mcl_raids.find_bed(pos)
return minetest.find_node_near(pos,128,{"mcl_beds:bed_red_bottom"})
return minetest.find_node_near(pos,32,{"mcl_beds:bed_red_bottom"})
end
function mcl_raids.find_village(pos)
@ -293,11 +293,13 @@ mcl_events.register_event("raid",{
exclusive_to_area = 128,
enable_bossbar = true,
cond_start = function(self)
--minetest.log("Cond start raid")
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
if mcl_potions.player_has_effect(p,"bad_omen") then
local raid_pos = mcl_raids.find_village(p:get_pos())
if raid_pos then
--minetest.log("We have a raid position. Start raid")
table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
end
end

View File

@ -10,10 +10,14 @@ local function spawn_zombies(self)
local p = vector.offset(nn[i%#nn],0,1,0)
if check_spawn_pos(p) then
local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
local l = m:get_luaentity()
l:gopath(self.pos)
table.insert(self.mobs,m)
self.health_max = self.health_max + l.health
if m then
local l = m:get_luaentity()
l:gopath(self.pos)
table.insert(self.mobs, m)
self.health_max = self.health_max + l.health
else
--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
end
end
end
end
@ -26,15 +30,24 @@ mcl_events.register_event("zombie_siege",{
exclusive_to_area = 128,
enable_bossbar = false,
cond_start = function(self)
--minetest.log("Cond start zs")
local r = {}
local t = minetest.get_timeofday()
local pr = PseudoRandom(minetest.get_day_count())
local rnd = pr:next(1,10)
local t = minetest.get_timeofday()
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
local village = mcl_raids.find_village(p:get_pos())
if t < 0.04 and village and rnd == 1 then
table.insert(r,{ player = p:get_player_name(), pos = village})
if t < 0.04 and rnd == 1 then
--minetest.log("Well, it's siege time")
for _,p in pairs(minetest.get_connected_players()) do
local village = mcl_raids.find_village(p:get_pos())
if village then
--minetest.log("Found village")
table.insert(r,{ player = p:get_player_name(), pos = village})
end
end
else
--minetest.log("Not night for a siege, or not success")
end
if #r > 0 then return r end
end,

View File

@ -9,12 +9,13 @@ return {
"Wuzzy",
}},
{S("Maintainers"), 0xFF51D5, {
"AncientMariner",
"Nicu",
"cora",
}},
{S("Previous Maintainers"), 0xFFFFFF, {
"Fleckenstein",
"jordan4ibanez",
"cora",
}},
{S("Developers"), 0xF84355, {
"bzoss",
@ -36,7 +37,6 @@ return {
"MrRar",
"talamh",
"Faerraven",
"AncientMariner",
}},
{S("Contributors"), 0x52FF00, {
"Laurent Rocher",