make fire charges activate target (+ fix possible crash)
parent
b0695cf233
commit
6299cd07fa
|
@ -5,6 +5,8 @@
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
local mod_target = minetest.get_modpath("mcl_target")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### BLAZE
|
--################### BLAZE
|
||||||
--###################
|
--###################
|
||||||
|
@ -195,13 +197,13 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||||
|
|
||||||
-- Node hit, make fire
|
-- Node hit, make fire
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
if node.name ~= "air" then
|
if node == "air" then
|
||||||
local pos_above = table.copy(pos)
|
minetest.set_node(pos, {name = mobs_mc.items.fire})
|
||||||
pos_above.y = pos_above.y + 1
|
|
||||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
|
||||||
else
|
else
|
||||||
local v = self.object:get_velocity()
|
if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
|
||||||
v = vector.normalize(v)
|
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||||
|
end
|
||||||
|
local v = vector.normalize(self.object:get_velocity())
|
||||||
local crashpos = vector.subtract(pos, v)
|
local crashpos = vector.subtract(pos, v)
|
||||||
local crashnode = minetest.get_node(crashpos)
|
local crashnode = minetest.get_node(crashpos)
|
||||||
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
|
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
|
||||||
|
|
Loading…
Reference in New Issue