[mcl_portals] Better NP search, no more teleports on the roof, fix https://git.minetest.land/MineClone2/MineClone2/issues/1560
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90a54104e8
commit
622028171c
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@ -27,9 +27,8 @@ local DELAY = 3 -- seconds before teleporting in Nether portal in Survival mo
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local DISTANCE_MAX = 128
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local PORTAL = "mcl_portals:portal"
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local OBSIDIAN = "mcl_core:obsidian"
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local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max_official, 2048)
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local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max - H_MIN
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local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
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local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max, 2048)
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local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_min - H_MIN
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-- Alpha and particles
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local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
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@ -78,6 +77,8 @@ local pos_to_string = minetest.pos_to_string
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local is_area_protected = minetest.is_area_protected
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local get_us_time = minetest.get_us_time
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local dimension_to_teleport = { nether = "overworld", overworld = "nether" }
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local limits = {
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nether = {
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pmin = {x=LIM_MIN, y = N_Y_MIN, z = LIM_MIN},
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@ -181,10 +182,10 @@ local function get_target(p)
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x, o1 = ping_pong(x, TRAVEL_X, LIM_MIN, LIM_MAX)
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z, o2 = ping_pong(z, TRAVEL_Z, LIM_MIN, LIM_MAX)
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y = floor(y * TRAVEL_Y + (o1+o2) / 16 * LIM_MAX)
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y = min(max(y + mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min), mcl_vars.mg_overworld_max)
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y = min(max(y + O_Y_MIN, O_Y_MIN), O_Y_MAX)
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elseif d=="overworld" then
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x, y, z = floor(x / TRAVEL_X + 0.5), floor(y / TRAVEL_Y + 0.5), floor(z / TRAVEL_Z + 0.5)
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y = min(max(y + mcl_vars.mg_nether_min, mcl_vars.mg_nether_min), mcl_vars.mg_nether_max)
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y = min(max(y + N_Y_MIN, N_Y_MIN), N_Y_MAX)
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end
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return {x=x, y=y, z=z}, d
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end
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@ -457,8 +458,8 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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local nodes = find_nodes_in_area_under_air(pos1, pos2, {"group:building_block"})
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if nodes then
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local nc = #nodes
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if nc > 0 then
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log("action", "[mcl_portals] Area for destination Nether portal emerged! Found " .. tostring(nc) .. " nodes under the air around "..pos_to_string(pos))
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if nc > 0 then
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for i=1,nc do
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local node = nodes[i]
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local node1 = {x=node.x, y=node.y+1, z=node.z }
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@ -474,7 +475,7 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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return
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end
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if not distance or (distance0 < distance) or (distance0 < distance-1 and node.y > lava and pos0.y < lava) then
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log("action", "[mcl_portals] found distance "..tostring(distance0).." at pos "..pos_to_string(node))
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log("verbose", "[mcl_portals] found distance "..tostring(distance0).." at pos "..pos_to_string(node))
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distance = distance0
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pos0 = {x=node1.x, y=node1.y, z=node1.z}
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end
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@ -626,7 +627,7 @@ end
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-- Pos can be any of the inner part.
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-- The frame MUST be filled only with air or any fire, which will be replaced with Nether portal blocks.
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-- If no Nether portal can be lit, nothing happens.
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-- Returns number of portals created (0, 1 or 2)
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-- Returns true if portal created
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function mcl_portals.light_nether_portal(pos)
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-- Only allow to make portals in Overworld and Nether
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local dim = mcl_worlds.pos_to_dimension(pos)
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@ -636,11 +637,6 @@ function mcl_portals.light_nether_portal(pos)
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local orientation = random(0, 1)
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for orientation_iteration = 1, 2 do
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if check_and_light_shape(pos, orientation) then
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minetest.after(0.2, function(pos) -- generate target map chunk
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local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes)
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local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1)
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minetest.emerge_area(pos1, pos2)
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end, vector.new(pos))
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return true
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end
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orientation = 1 - orientation
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@ -672,6 +668,7 @@ local function teleport_no_delay(obj, pos)
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if exit then
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finalize_teleport(obj, exit)
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else
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dim = dimension_to_teleport[dim]
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-- need to create arrival portal
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create_portal(target, limits[dim].pmin, limits[dim].pmax, name, obj)
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end
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