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Generate new grass color

objects
Wuzzy 2019-12-13 15:33:13 +01:00
parent 6002cd0af5
commit 62096c723a
1 changed files with 15 additions and 2 deletions

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@ -1639,6 +1639,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local data = vm:get_data(lvm_buffer) local data = vm:get_data(lvm_buffer)
local param2_data = vm:get_param2_data(lvm_buffer_param2) local param2_data = vm:get_param2_data(lvm_buffer_param2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
local lvm_used = false local lvm_used = false
local biomemap local biomemap
@ -1792,13 +1793,25 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- Non-v6 mapgens: -- Non-v6 mapgens:
-- Clear snowy grass blocks without snow above to ensure consistency.
else else
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"}) -- Set param2 (=color) of grass blocks.
-- Clear snowy grass blocks without snow above to ensure consistency.
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
for n=1, #nodes do for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z) local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z) local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z)
local b_pos = aream:index(nodes[n].x, 0, nodes[n].z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome then
if biome._mcl_biome_type == "hot" then
param2_data[p_pos] = 1
lvm_used = true
end
end
end
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass data[p_pos] = c_dirt_with_grass
lvm_used = true lvm_used = true