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Food entities don't turn back to mutton when leaving a re-joining now

Optimize_backgrounds_jpg^2
DinoNuggies4665 2023-06-05 17:15:25 -06:00 committed by ancientmarinerdev
parent 4616b6c3ec
commit 61f489e71f
1 changed files with 4 additions and 4 deletions

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@ -9,12 +9,10 @@ local function drop_items(pos, node, oldmeta)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
drop_inventory(pos, node, oldmeta) drop_inventory(pos, node, oldmeta)
local entites = minetest.get_objects_inside_radius(pos, 0.5) local entites = minetest.get_objects_inside_radius(pos, 0.5)
minetest.chat_send_all("found entity")
if entites then if entites then
for _, food_entity in ipairs(entites) do for _, food_entity in ipairs(entites) do
if food_entity then if food_entity then
if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then
minetest.chat_send_all("removed entity")
food_entity:remove() food_entity:remove()
for i = 1, 4 do for i = 1, 4 do
meta:set_string("food_x_"..tostring(i), nil) meta:set_string("food_x_"..tostring(i), nil)
@ -93,8 +91,7 @@ function mcl_campfires.cook_item(pos, elapsed)
local food_y = tonumber(meta:get_string("food_y_"..tostring(i))) local food_y = tonumber(meta:get_string("food_y_"..tostring(i)))
local food_z = tonumber(meta:get_string("food_z_"..tostring(i))) local food_z = tonumber(meta:get_string("food_z_"..tostring(i)))
if food_x and food_y and food_z then if food_x and food_y and food_z then
minetest.chat_send_all("X: "..food_x.." Y: "..food_y.." Z: "..food_z) local entites = minetest.get_objects_inside_radius({x = food_x, y = food_y, z = food_z}, 0)
local entites = minetest.get_objects_inside_radius({x = food_x, y = food_y, z = food_z}, 1)
if entites then if entites then
for _, entity in ipairs(entites) do for _, entity in ipairs(entites) do
if entity then if entity then
@ -103,6 +100,9 @@ function mcl_campfires.cook_item(pos, elapsed)
name = luaentity.name name = luaentity.name
if name == "mcl_campfires:food_entity" then if name == "mcl_campfires:food_entity" then
food_entity = entity food_entity = entity
luaentity.wield_item = inv:get_stack("main", i):get_name()
luaentity.wield_image = "mcl_mobitems_"..string.sub(inv:get_stack("main", i):get_name(), 14).."_raw.png"
food_entity:set_properties(luaentity)
end end
end end
end end