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Abort events when no player is near

release/0.81.1
cora 2022-11-09 00:56:42 +01:00
parent c3455de604
commit 608da950e4
1 changed files with 12 additions and 0 deletions

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@ -120,6 +120,18 @@ function check_events(dtime)
end end
end end
end end
for idx,ae in pairs(active_events) do
local player_near = false
for _,pl in pairs(minetest.get_connected_players()) do
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 256 then player_near = true end
end
if ae.pos and not player_near then
if ae.fail and ae:fail() ~= true then
mcl_log("[mcl_events] Event "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)).." aborted - no players near." )
active_events[idx] = nil
end
end
end
end end
minetest.register_globalstep(check_events) minetest.register_globalstep(check_events)