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[mcl_chests] fix some warnings

doc-refactoring^2
AFCMS 2021-05-23 00:31:22 +02:00
parent df1eeba6b6
commit 60736d04b8
1 changed files with 5 additions and 6 deletions

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@ -162,13 +162,14 @@ Value:
Otherwise: nil ]] Otherwise: nil ]]
local open_chests = {} local open_chests = {}
local function back_is_blocked(pos, dir) --[[local function back_is_blocked(pos, dir)
pos = vector.add(pos, dir) pos = vector.add(pos, dir)
local def = minetest.registered_nodes[minetest.get_node(pos).name] local def = minetest.registered_nodes[minetest.get_node(pos).name]
pos.y = pos.y + 1 pos.y = pos.y + 1
local def2 = minetest.registered_nodes[minetest.get_node(pos).name] local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1 return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
end end]]
-- To be called if a player opened a chest -- To be called if a player opened a chest
local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker) local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
local name = player:get_player_name() local name = player:get_player_name()
@ -696,7 +697,6 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
minetest.swap_node(p, { name = small_name, param2 = param2 }) minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
local meta = minetest.get_meta(pos)
end, end,
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
on_blast = on_chest_blast, on_blast = on_chest_blast,
@ -898,7 +898,7 @@ register_chest("trapped_chest_on",
"trapped_chest" "trapped_chest"
) )
local function close_if_trapped_chest(pos, player) --[[local function close_if_trapped_chest(pos, player)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then if node.name == "mcl_chests:trapped_chest_on_small" then
@ -928,7 +928,7 @@ local function close_if_trapped_chest(pos, player)
player_chest_close(player) player_chest_close(player)
end end
end end]]
-- Disable chest when it has been closed -- Disable chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -1330,7 +1330,6 @@ minetest.register_craft({
-- Save metadata of shulker box when used in crafting -- Save metadata of shulker box when used in crafting
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
local new = itemstack:get_name()
if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then
return return
end end