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Fix another crash in Mobs mod

objects
Wuzzy 2020-04-08 15:03:03 +02:00
parent 3bd1cded03
commit 5fe8717fca
1 changed files with 5 additions and 2 deletions

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@ -1932,6 +1932,7 @@ end
-- execute current state (stand, walk, run, attacks)
-- returns true if mob has died
local do_states = function(self, dtime)
local yaw = self.object:get_yaw() or 0
@ -2236,7 +2237,7 @@ local do_states = function(self, dtime)
effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
end
return
return true
end
end
@ -3181,7 +3182,9 @@ local mob_step = function(self, dtime)
follow_flop(self)
do_states(self, dtime)
if do_states(self, dtime) then
return
end
do_jump(self)