can pitch up without losing too much speed
parent
8378ca92e2
commit
5fd66d1850
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@ -296,12 +296,13 @@ minetest.register_globalstep(function(dtime)
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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local slowdown_mult = 1 -- amount of vel to take per sec
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local slowdown_mult = 1 -- amount of vel to take per sec
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local fall_speed = 10 -- amount to fall down per sec in nodes
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local fall_speed = 10 -- amount to fall down per sec in nodes
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local speedup_mult = 15 -- amount of speed to add based on look dir
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local speedup_mult = 10 -- amount of speed to add based on look dir
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local max_speed = 120
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local max_speed = 120
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local direction = player:get_look_dir()
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local direction = player:get_look_dir()
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local player_vel = player:get_velocity()
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local player_vel = player:get_velocity()
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local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
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local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
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local direction_mult = clamp(-direction.y*2, -0.5, 0.5)
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local direction_mult = clamp(-direction.y + 0, -1, 1)
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if direction_mult < 0 then direction_mult = -(direction_mult^2) + direction_mult/2 end
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local speed_mult = elytra.speed + direction_mult * speedup_mult * dtime
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local speed_mult = elytra.speed + direction_mult * speedup_mult * dtime
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speed_mult = speed_mult - slowdown_mult * dtime -- slow down
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speed_mult = speed_mult - slowdown_mult * dtime -- slow down
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