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Spread grass block and mycelium to lit dirt

objects
Wuzzy 2017-05-13 23:32:43 +02:00
parent d0c7527232
commit 5fb6784813
3 changed files with 34 additions and 24 deletions

View File

@ -34,6 +34,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `soil=1`: Saplings and other small plants can grow on it
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this

View File

@ -379,35 +379,44 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
end
------------------------------
-- Try generate grass dirt ---
-- Spread grass blocks and mycelium on neighbor dirt
------------------------------
-- turn dirt to dirt with grass
minetest.register_abm({
nodenames = {"mcl_core:dirt"},
neighbors = {"air"},
neighbors = {"air", "mcl_core:dirt_with_grass", "mcl_core:mycelium"},
interval = 30,
chance = 20,
action = function(pos)
if pos == nil then
return
end
local can_change = 0
for i=1,4 do
local p = {x=pos.x, y=pos.y+i, z=pos.z}
local n = minetest.get_node(p)
-- On verifie si il y a de l'air
if (n.name=="air") then
can_change = can_change + 1
if pos == nil then
return
end
local can_change = false
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local abovenode = minetest.get_node(above)
if (abovenode.name=="air") then
can_change = true
end
if can_change then
local light = minetest.get_node_light(above)
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
if not p2 then
return
end
end
if can_change > 3 then
local light = minetest.get_node_light(pos)
if light or light > 10 then
minetest.add_node(pos, {name="mcl_core:dirt_with_grass"})
local n2 = minetest.get_node(p2)
-- Light level for grass block and others
local minlight = 4
if n2.name == "mcl_core:mycelium" then
-- Light level for mycelium
minlight = 9
end
if light >= minlight then
-- Spread the grass/mycelium!
minetest.set_node(pos, {name=n2.name})
end
end
end,
end
})
--------------------------

View File

@ -366,7 +366,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1},
groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, building_block=1},
drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -422,7 +422,7 @@ minetest.register_node("mcl_core:mycelium", {
tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, building_block=1},
groups = {handy=1,shovely=1, spreading_dirt_type=1, building_block=1},
drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},