Add Fox
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bdb9b89204
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local pi = math.pi
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local atann = math.atan
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local atan = function(x)
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if not x or x ~= x then
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return 0
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else
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return atann(x)
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end
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end
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local S = minetest.get_translator("extra_mobs")
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--###################
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--################### fox
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--###################
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local followitem = "mcl_farming:sweet_berry"
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local fox = {
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type = "animal",
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passive = false,
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spawn_class = "hostile",
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skittish = true,
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runaway = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 2,
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armor = {fleshy = 90},
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attack_type = "dogfight",
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damage = 2,
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reach = 1.5,
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 3,
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run_velocity = 6,
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follow_velocity = 2,
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follow = followitem,
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pathfinding = 1,
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fear_height = 4,
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view_range = 16,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
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specific_attack = { "mobs_mc:chicken", "mobs_mc:cod", "mobs_mc:salmon" },
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visual = "mesh",
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mesh = "extra_mobs_fox.b3d",
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textures = { {
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"extra_mobs_fox.png",
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"extra_mobs_trans.png",
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} },
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visual_size = {x=3, y=3},
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sounds = {
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},
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drops = {
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},
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animation = {
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stand_speed = 7,
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walk_speed = 7,
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run_speed = 15,
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stand_start = 11,
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stand_end = 11,
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walk_start = 0,
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walk_end = 10,
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run_start = 0,
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run_end = 10,
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pounce_start = 11,
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pounce_end = 31,
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lay_start = 34,
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lay_end = 34,
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},
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on_spawn = function(self)
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if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil
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or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
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self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
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end
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end,
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do_custom = function(self)
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if self.child == true then
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self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
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end
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if self.state ~= "attack" and math.random(1, 5000) == 1 then
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self.state = "lay"
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self.object:set_animation({x= 12, y=16})
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minetest.after(math.random(10, 500), function()
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if self.state == "lay" then
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self.state = "stand"
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end
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end)
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end
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
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if object
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and not object:is_player()
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and object:get_luaentity()
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and object:get_luaentity().name == "mobs_mc:fox"
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and self.state ~= "attack" and math.random(1, 500) == 1 then
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self.horny = true
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end
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local lp = object:get_pos()
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local s = self.object:get_pos()
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local vec = {
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x = lp.x - s.x,
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y = lp.y - s.y,
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z = lp.z - s.z
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}
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-- scare logic
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if (object
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and object:is_player()
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and not object:get_player_control().sneak)
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or (not object:is_player()
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and object:get_luaentity()
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and object:get_luaentity().name == "mobs_mc:wolf") then
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-- don't keep setting it once it's set
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if not self.state == "runaway" then
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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end
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-- if it is within a distance of the player or wolf
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if 6 > vector.distance(self.object:get_pos(), object:get_pos()) then
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self.timer = self.timer + 1
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-- have some time before getting scared
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if self.timer > 6 then
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self.timer = 0
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-- punch the fox for the player, but don't do any damage
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self.object:punch(object, 0, {
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full_punch_interval = 0,
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damage_groups = {fleshy = 0}
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}, nil)
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end
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end
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end
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end
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end,
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do_punch = function(self)
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self.state = "runaway"
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end,
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}
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mcl_mobs:register_mob("mobs_mc:fox", fox)
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-- spawning
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mcl_mobs:spawn_setup({
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name = "mobs_mc:fox",
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biomes = {
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"ColdTaiga",
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"SunflowerPlains",
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"RoofedForest",
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"MesaPlateauFM_grasstop",
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"ExtremeHillsM",
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"BirchForestM",
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},
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interval = 30,
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chance = 6000,
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min_height = 1,
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})
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-- spawn eggs
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mcl_mobs:register_egg("mobs_mc:fox", S("Fox"), "#FFDDCC", "#FFaa99", 0)
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@ -159,3 +159,5 @@ dofile(path .. "/strider.lua")
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dofile(path .. "/turtle.lua")
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dofile(path .. "/bee.lua")
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dofile(path .. "/fox.lua")
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