Adjust make_grass_path function to let shovels turn grass paths back to dirt with shift+rightclick
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35bb569ee1
commit
5e194b33bd
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@ -165,11 +165,35 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
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end
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end
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-- Only make grass path if tool used on side or top of target node
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-- Only make or remove grass path if tool used on side or top of target node
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if pointed_thing.above.y < pointed_thing.under.y then
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return itemstack
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end
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-- Remove grass paths
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if (minetest.get_item_group(node.name, "path_remove_possible") == 1) and placer:get_player_control().sneak == true then
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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if minetest.get_node(above).name == "air" then
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
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return itemstack
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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-- Add wear (as if digging a shovely node)
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local toolname = itemstack:get_name()
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local wear = mcl_autogroup.get_wear(toolname, "shovely")
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if wear then
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itemstack:add_wear(wear)
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end
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end
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
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minetest.swap_node(pointed_thing.under, {name="mcl_core:dirt"})
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end
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end
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-- Make grass paths
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if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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