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Allow drowning damage when drowning in lava.

objects
Brandon 2020-07-02 17:52:09 -04:00
parent e1b428dbd1
commit 5db80b3ec5
1 changed files with 12 additions and 10 deletions

View File

@ -9,14 +9,6 @@ local is_swift = {}
local is_cat = {} local is_cat = {}
local is_fire_proof = {} local is_fire_proof = {}
local is_fire_node = { ["mcl_core:lava_flowing"]=true,
["mcl_core:lava_source"]=true,
["mcl_fire:eternal_fire"]=true,
["mcl_fire:fire"]=true,
["mcl_nether:magma"]=true,
["mcl_nether:nether_lava_source"]=true,
["mcl_nether:nether_lava_flowing"]=true,
["mcl_nether:nether_lava_source"]=true}
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -259,6 +251,16 @@ minetest.register_globalstep(function(dtime)
end) end)
local is_fire_node = { ["mcl_core:lava_flowing"]=true,
["mcl_core:lava_source"]=true,
["mcl_fire:eternal_fire"]=true,
["mcl_fire:fire"]=true,
["mcl_nether:magma"]=true,
["mcl_nether:nether_lava_source"]=true,
["mcl_nether:nether_lava_flowing"]=true,
["mcl_nether:nether_lava_source"]=true}
-- Prevent damage to player with Fire Resistance enabled -- Prevent damage to player with Fire Resistance enabled
minetest.register_on_player_hpchange(function(player, hp_change) minetest.register_on_player_hpchange(function(player, hp_change)
@ -269,7 +271,7 @@ minetest.register_on_player_hpchange(function(player, hp_change)
local player_info = mcl_playerinfo[player:get_player_name()] local player_info = mcl_playerinfo[player:get_player_name()]
if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
if player:get_breath() == 0 then -- probably drowning if player:get_breath() == 0 and hp_change > -4 then -- probably drowning
return -1 return -1
else else
return 0 return 0
@ -363,7 +365,7 @@ function mcl_potions.is_obj_hit(self, pos)
if entity._cmi_is_mob then return true end if entity._cmi_is_mob then return true end
elseif object:is_player() then elseif object:is_player() then
return true return true
end end
end end