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Fix indentation in mcl_mobs/api.txt

mobs_head_rotation
cora 2022-05-21 00:14:42 +02:00
parent 2b63866c14
commit 5dafeaadc6
1 changed files with 439 additions and 437 deletions

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@ -194,6 +194,7 @@ functions needed for the mob to work properly which contains the following:
'punch2' animations. 'punch2' animations.
'animation' holds a table containing animation names and settings for use with mesh models: 'animation' holds a table containing animation names and settings for use with mesh models:
{
'stand_start'start frame for when mob stands still. 'stand_start'start frame for when mob stands still.
'stand_end' end frame of stand animation. 'stand_end' end frame of stand animation.
'stand_speed'speed of animation in frames per second. 'stand_speed'speed of animation in frames per second.
@ -219,6 +220,7 @@ functions needed for the mob to work properly which contains the following:
'die_end' 'die_end'
'die_speed' 'die_speed'
'die_loop' when set to false stops the animation looping. 'die_loop' when set to false stops the animation looping.
}
Using '_loop = false' setting will stop any of the above animations from Using '_loop = false' setting will stop any of the above animations from
looping. looping.
@ -237,7 +239,7 @@ functions needed for the mob to work properly which contains the following:
'rain_damage' damage per second if mob is standing in rain (default: 0) 'rain_damage' damage per second if mob is standing in rain (default: 0)
'sunlight_damage' holds the damage per second inflicted to mobs when they 'sunlight_damage' holds the damage per second inflicted to mobs when they
are in direct sunlight are in direct sunlight
'spawn_small_alternative': name of a smaller mob to use as replacement if 'spawn_small_alternative' name of a smaller mob to use as replacement if
spawning fails due to space requirements spawning fails due to space requirements
'glow' same as in entity definition 'glow' same as in entity definition
'child' if true, spawn mob as child 'child' if true, spawn mob as child