Fix indentation in mcl_mobs/api.txt
parent
2b63866c14
commit
5dafeaadc6
|
@ -194,6 +194,7 @@ functions needed for the mob to work properly which contains the following:
|
||||||
'punch2' animations.
|
'punch2' animations.
|
||||||
|
|
||||||
'animation' holds a table containing animation names and settings for use with mesh models:
|
'animation' holds a table containing animation names and settings for use with mesh models:
|
||||||
|
{
|
||||||
'stand_start'start frame for when mob stands still.
|
'stand_start'start frame for when mob stands still.
|
||||||
'stand_end' end frame of stand animation.
|
'stand_end' end frame of stand animation.
|
||||||
'stand_speed'speed of animation in frames per second.
|
'stand_speed'speed of animation in frames per second.
|
||||||
|
@ -219,6 +220,7 @@ functions needed for the mob to work properly which contains the following:
|
||||||
'die_end'
|
'die_end'
|
||||||
'die_speed'
|
'die_speed'
|
||||||
'die_loop' when set to false stops the animation looping.
|
'die_loop' when set to false stops the animation looping.
|
||||||
|
}
|
||||||
|
|
||||||
Using '_loop = false' setting will stop any of the above animations from
|
Using '_loop = false' setting will stop any of the above animations from
|
||||||
looping.
|
looping.
|
||||||
|
@ -237,7 +239,7 @@ functions needed for the mob to work properly which contains the following:
|
||||||
'rain_damage' damage per second if mob is standing in rain (default: 0)
|
'rain_damage' damage per second if mob is standing in rain (default: 0)
|
||||||
'sunlight_damage' holds the damage per second inflicted to mobs when they
|
'sunlight_damage' holds the damage per second inflicted to mobs when they
|
||||||
are in direct sunlight
|
are in direct sunlight
|
||||||
'spawn_small_alternative': name of a smaller mob to use as replacement if
|
'spawn_small_alternative' name of a smaller mob to use as replacement if
|
||||||
spawning fails due to space requirements
|
spawning fails due to space requirements
|
||||||
'glow' same as in entity definition
|
'glow' same as in entity definition
|
||||||
'child' if true, spawn mob as child
|
'child' if true, spawn mob as child
|
||||||
|
|
Loading…
Reference in New Issue