fix SO MANY pairs/ipairs
parent
f35f80d79a
commit
5d17a6b699
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@ -22,7 +22,7 @@ minetest.register_entity("mcl_burning:fire", {
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})
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})
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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mcl_burning.tick(player, dtime)
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end
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end
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end)
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end)
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@ -54,14 +54,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:get_pos()
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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--magnet and collection
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--magnet and collection
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for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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local collected = false
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local collected = false
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@ -226,7 +226,7 @@ local collision = function(self)
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local z = 0
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local z = 0
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local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
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local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do
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for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
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if object:is_player()
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if object:is_player()
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or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
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or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
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@ -4576,9 +4576,9 @@ local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer < 1 then return end
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if timer < 1 then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local pos = player:get_pos()
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 47)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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if lua and lua._cmi_is_mob then
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lua.lifetimer = math.max(20, lua.lifetimer)
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lua.lifetimer = math.max(20, lua.lifetimer)
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@ -122,7 +122,7 @@ local arrows = {
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}
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}
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local throwing_shoot_arrow = function(itemstack, player)
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local throwing_shoot_arrow = function(itemstack, player)
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for _,arrow in ipairs(arrows) do
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for _,arrow in pairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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player:get_inventory():remove_item("main", arrow[1])
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player:get_inventory():remove_item("main", arrow[1])
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@ -27,7 +27,7 @@ minetest.register_globalstep(function(dtime)
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if timer < 0.7 then return end
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if timer < 0.7 then return end
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timer = 0
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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if not mcl_worlds.has_dust(player:get_pos()) then
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if not mcl_worlds.has_dust(player:get_pos()) then
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return false
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return false
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end
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end
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@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime)
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if main_timer > mcl_hbarmor.tick or timer > 4 then
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if main_timer > mcl_hbarmor.tick or timer > 4 then
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if minetest.settings:get_bool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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if main_timer > mcl_hbarmor.tick then main_timer = 0 end
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if main_timer > mcl_hbarmor.tick then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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if mcl_hbarmor.player_active[name] == true then
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if mcl_hbarmor.player_active[name] == true then
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local ret = mcl_hbarmor.get_armor(player)
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local ret = mcl_hbarmor.get_armor(player)
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@ -36,7 +36,7 @@ local function check_in_beds(players)
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players = minetest.get_connected_players()
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players = minetest.get_connected_players()
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end
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end
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for n, player in ipairs(players) do
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for n, player in pairs(players) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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if not in_bed[name] then
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if not in_bed[name] then
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return false
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return false
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@ -102,8 +102,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- No sleeping if monsters nearby.
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-- No sleeping if monsters nearby.
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-- The exceptions above apply.
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-- The exceptions above apply.
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-- Zombie pigmen only prevent sleep while they are hostle.
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-- Zombie pigmen only prevent sleep while they are hostle.
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local objs = minetest.get_objects_inside_radius(bed_pos, 8)
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for _, obj in pairs(minetest.get_objects_inside_radius(bed_pos, 8)) do
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for _, obj in ipairs(objs) do
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if obj ~= nil and not obj:is_player() then
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if obj ~= nil and not obj:is_player() then
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local ent = obj:get_luaentity()
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local ent = obj:get_luaentity()
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local mobname = ent.name
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local mobname = ent.name
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@ -341,7 +341,7 @@ controls.register_on_hold(function(player, key, time)
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end)
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end)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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local wieldindex = player:get_wield_index()
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local wieldindex = player:get_wield_index()
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@ -131,7 +131,7 @@ minetest.register_abm({
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interval = 0.5,
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interval = 0.5,
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chance = 1,
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chance = 1,
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action = function(pos, node)
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action = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0.4)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
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if mcl_burning.is_burning(obj) then
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if mcl_burning.is_burning(obj) then
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mcl_burning.extinguish(obj)
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mcl_burning.extinguish(obj)
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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@ -94,9 +94,8 @@ minetest.register_globalstep(function(dtime)
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watch.old_time = now
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watch.old_time = now
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local players = minetest.get_connected_players()
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for p, player in pairs(minetest.get_connected_players()) do
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for p, player in ipairs(players) do
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for s, stack in pairs(player:get_inventory():get_list("main")) do
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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local dim = mcl_worlds.pos_to_dimension(player:get_pos())
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local dim = mcl_worlds.pos_to_dimension(player:get_pos())
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local frame
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local frame
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-- Clocks do not work in certain zones
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-- Clocks do not work in certain zones
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@ -14,15 +14,14 @@ local random_frame = math.random(0, compass_frames-1)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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random_timer = random_timer + dtime
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random_timer = random_timer + dtime
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local players = minetest.get_connected_players()
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if random_timer >= random_timer_trigger then
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if random_timer >= random_timer_trigger then
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_timer = 0
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random_timer = 0
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end
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end
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for i,player in ipairs(players) do
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for i,player in pairs(minetest.get_connected_players()) do
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local function has_compass(player)
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local function has_compass(player)
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for _,stack in ipairs(player:get_inventory():get_list("main")) do
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for _,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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return true
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return true
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end
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end
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@ -4,7 +4,7 @@ local S = minetest.get_translator("mcl_doors")
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local function on_place_node(place_to, newnode,
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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-- Run script hook
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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for _, callback in pairs(minetest.registered_on_placenodes) do
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-- Deep-copy pos, node and pointed_thing because callback can modify them
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-- Deep-copy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy =
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local newnode_copy =
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