Remove random state initialization in set_up.lua
parent
d9729fc865
commit
5ade34115c
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@ -2,8 +2,6 @@ local math_random = math.random
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local minetest_settings = minetest.settings
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local minetest_settings = minetest.settings
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local state_randomization = {"stand", "walk"}
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-- get entity staticdata
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-- get entity staticdata
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mobs.mob_staticdata = function(self)
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mobs.mob_staticdata = function(self)
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@ -26,7 +24,6 @@ mobs.mob_staticdata = function(self)
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self.remove_ok = true
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self.remove_ok = true
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self.attack = nil
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self.attack = nil
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self.following = nil
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self.following = nil
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self.state = state_randomization[math.random(1,#state_randomization)]
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if use_cmi then
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if use_cmi then
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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