Merge pull request 'Fix mcl_shields is_blocking crash when object not found under player' (#4134) from Impulse/MineClone2:mcl-shields-crash-fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4134 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>patch_skins
commit
59ad110e6b
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@ -112,16 +112,18 @@ end
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function mcl_shields.is_blocking(obj)
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function mcl_shields.is_blocking(obj)
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if not obj:is_player() then return end
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if not obj:is_player() then return end
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local blocking = mcl_shields.players[obj].blocking
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if mcl_shields.players[obj] then
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if blocking <= 0 then
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local blocking = mcl_shields.players[obj].blocking
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return
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if blocking <= 0 then
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end
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return
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end
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local shieldstack = obj:get_wielded_item()
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local shieldstack = obj:get_wielded_item()
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if blocking == 1 then
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if blocking == 1 then
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shieldstack = obj:get_inventory():get_stack("offhand", 1)
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shieldstack = obj:get_inventory():get_stack("offhand", 1)
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end
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return blocking, shieldstack
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end
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end
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return blocking, shieldstack
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end
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end
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mcl_damage.register_modifier(function(obj, damage, reason)
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mcl_damage.register_modifier(function(obj, damage, reason)
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