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Exhaust for falling anvil damage

objects
Wuzzy 2017-05-21 06:08:46 +02:00
parent 3c72330880
commit 59930fd13c
2 changed files with 4 additions and 0 deletions

View File

@ -1,2 +1,3 @@
mcl_sounds mcl_sounds
mcl_core mcl_core
mcl_hunger

View File

@ -36,6 +36,9 @@ local on_step_add = function(self, dtime)
hp = 0 hp = 0
end end
v:set_hp(hp) v:set_hp(hp)
if v:is_player() then
mcl_hunger.exhaust(v:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end
if hp == 0 then if hp == 0 then
kill = true kill = true
end end