Add possibility to edit a sign (#4188)
We can edit a sign by right-clicking in it. If in hand you have a color or a glow ink, the behaviour didn't change. Also some refactorization. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4188 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Araca <araca.prod@gmail.com> Co-committed-by: Araca <araca.prod@gmail.com>patch_skins
parent
b5b8d4f336
commit
596c56d31f
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@ -4,10 +4,7 @@
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--- DateTime: 10/14/22 4:05 PM
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---
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--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
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local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting.
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if DEBUG then
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minetest.log("action", "[mcl_signs] Signs API Loading")
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end
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@ -115,9 +112,6 @@ mcl_signs.registered_signs = {}
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mcl_signs.registered_signs.wall_signs = {}
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mcl_signs.registered_signs.standing_signs = {}
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mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
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-- DEFINE SIGN BASE TYPES
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mcl_signs.wall_standard = {} -- initialize
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mcl_signs.standing_standard = {} -- initialize
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function mcl_signs.build_signs_info()
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local n = 23 / 56 - 1 / 128 -- some required magic number from the original code.
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@ -141,37 +135,110 @@ function mcl_signs.build_signs_info()
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end
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-- wall signs' & hanging signs' base (definition)
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mcl_signs.wall_standard = {
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description = S("Sign"),
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_tt_help = S("Can be written"),
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_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
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_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
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inventory_image = "mcl_signs_default_sign.png",
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walkable = false,
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is_ground_content = false,
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wield_image = "mcl_signs_default_sign.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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drawtype = "mesh",
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mesh = "mcl_signs_signonwallmount.obj",
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selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
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tiles = { "mcl_signs_sign.png" },
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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groups = mcl_signs.sign_groups,
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-- DEFINE SIGN BASE TYPES
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local common_definition = {
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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stack_max = 16,
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sounds = node_sounds,
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groups = mcl_signs.sign_groups,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "mesh",
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paramtype = "light",
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tiles = { "mcl_signs_sign.png" },
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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on_timer = function(pos)
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on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Right Click event.")
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end
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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local protected = mcl_util.check_position_protection(pos, clicker)
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if node and not protected then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Right Click event on valid node.")
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end
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-- handle glow from glow_ink_sac *first*
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if (iname == "mcl_mobitems:glow_ink_sac") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- check the wielded item to make sure that it is a dye.
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local txt_color = mcl_signs:get_color_for_sign(iname)
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if txt_color ~= "false" then
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clicker:set_wielded_item(item)
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local success = mcl_signs:color_sign(pos, txt_color)
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-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
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if (iname == "mcl_dye:black") then
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success = mcl_signs:glow_sign(pos, true)
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if success and DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
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end
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end
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Color Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- No modifier item in hand, open the sign for edition
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local old_text = minetest.get_meta(pos):get_string("text")
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mcl_signs:show_formspec(clicker, pos, old_text)
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end
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end,
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on_destruct = function(pos)
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mcl_signs:destruct_sign(pos)
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end,
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-- Not Useless Code. this force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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end,
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}
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-- wall signs' & hanging signs' base (definition)
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mcl_signs.wall_standard = table.copy(common_definition)
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mcl_signs.wall_standard.description = S("Sign")
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mcl_signs.wall_standard._tt_help = S("Can be written")
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mcl_signs.wall_standard._doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.")
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mcl_signs.wall_standard._doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.")
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mcl_signs.wall_standard.inventory_image = "mcl_signs_default_sign.png"
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mcl_signs.wall_standard.wield_image = "mcl_signs_default_sign.png"
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mcl_signs.wall_standard.node_placement_prediction = ""
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mcl_signs.wall_standard.paramtype2 = "wallmounted"
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mcl_signs.wall_standard.mesh = "mcl_signs_signonwallmount.obj"
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mcl_signs.wall_standard.selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } }
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mcl_signs.wall_standard.on_timer = function(pos)
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-- fix for /ClearObjects
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mcl_signs:update_sign(pos)
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-- note: update_sign decides to keep the timer running based on if there is text.
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-- This prevents every sign from having a timer, when not needed.
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end,
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on_place = function(itemstack, placer, pointed_thing)
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end
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mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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@ -192,9 +259,6 @@ mcl_signs.wall_standard = {
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end
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local wdir = minetest.dir_to_wallmounted(dir)
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--local placer_pos = placer:get_pos()
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local fdir = minetest.dir_to_facedir(dir)
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local sign_info
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@ -272,18 +336,10 @@ mcl_signs.wall_standard = {
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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mcl_signs:show_formspec(placer, place_pos, "")
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return itemstack
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end,
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on_destruct = function(pos)
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mcl_signs:destruct_sign(pos)
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end,
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-- Not Useless Code. force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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end,
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on_rotate = function(pos, node, user, mode)
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end
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mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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local r = screwdriver.rotate.wallmounted(pos, node, mode)
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node.param2 = r
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@ -293,105 +349,21 @@ mcl_signs.wall_standard = {
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else
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return false
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event.")
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end
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end
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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local protected = mcl_util.check_position_protection(pos, clicker)
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if node and not protected then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event on valid node.")
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end
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-- handle glow from glow_ink_sac *first*
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if (iname == "mcl_mobitems:glow_ink_sac") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
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if (iname == "mcl_dye:black") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos, true)
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mcl_signs:color_sign(pos, mcl_colors.BLACK)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- check the wielded item to make sure that it is a dye.
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local txt_color = mcl_signs:get_color_for_sign(iname)
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if txt_color ~= "false" then
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clicker:set_wielded_item(item)
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local success = mcl_signs:color_sign(pos, txt_color)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Color Success.")
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end
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itemstack:take_item()
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end
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end
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end
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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}
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-- standing sign base (definition)
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mcl_signs.standing_standard = {
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paramtype = "light",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "mcl_signs_sign.obj",
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selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
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tiles = { "mcl_signs_sign.png" },
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groups = mcl_signs.sign_groups,
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drop = "mcl_signs:wall_sign",
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stack_max = 16,
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sounds = node_sounds,
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on_destruct = function(pos)
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mcl_signs:destruct_sign(pos)
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end,
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on_timer = function(pos)
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mcl_signs.standing_standard = table.copy(common_definition)
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mcl_signs.standing_standard.paramtype2 = "facedir"
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mcl_signs.standing_standard.mesh = "mcl_signs_sign.obj"
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mcl_signs.standing_standard.selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } }
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mcl_signs.standing_standard.drop = "mcl_signs:wall_sign"
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mcl_signs.standing_standard.on_timer = function(pos)
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-- fix for /ClearObjects
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mcl_signs:update_sign(pos)
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minetest.get_node_timer(pos):start(40.0)
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end,
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-- Not Useless Code. this force updates the sign.
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on_punch = function(pos, node, puncher)
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mcl_signs:update_sign(pos)
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end,
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on_rotate = function(pos, node, user, mode)
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end
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mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign22_5"
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minetest.swap_node(pos, node)
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@ -400,60 +372,7 @@ mcl_signs.standing_standard = {
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end
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event.")
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end
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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local protected = mcl_util.check_position_protection(pos, clicker)
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if node and not protected then
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-- handle glow from glow_ink_sac *first*
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event on valid node.")
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end
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if (iname == "mcl_mobitems:glow_ink_sac") then
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clicker:set_wielded_item(item)
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local success = mcl_signs:glow_sign(pos)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
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end
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itemstack:take_item()
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end
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return
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end
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-- check the wielded item to make sure that it is a dye.
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local txt_color = mcl_signs:get_color_for_sign(iname)
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if txt_color ~= "false" then
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clicker:set_wielded_item(item)
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local success = mcl_signs:color_sign(pos, txt_color)
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if success then
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if DEBUG then
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minetest.log("verbose", "[mcl_signs] Sign Color Success.")
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end
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itemstack:take_item()
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end
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end
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end
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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}
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end
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-- HELPER FUNCTIONS' VARIABLES
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local sign_glow = 6
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@ -663,7 +582,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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mcl_signs:show_formspec(placer, place_pos, "")
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return itemstack
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end
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@ -916,7 +835,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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mcl_signs:show_formspec(placer, place_pos, "")
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return itemstack
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end
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minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
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@ -1152,7 +1071,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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mcl_signs:show_formspec(placer, place_pos, "")
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return itemstack
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end
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@ -1401,7 +1320,7 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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mcl_signs:show_formspec(placer, place_pos, "")
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return itemstack
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end
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minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
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@ -1883,7 +1802,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
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return false
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end
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local text = meta:get_string("text", "")
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if fields and (text == "" and fields.text) then
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if fields and fields.text then
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meta:set_string("text", fields.text)
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text = fields.text
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end
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@ -2040,11 +1959,13 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
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end
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function mcl_signs:show_formspec(player, pos)
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function mcl_signs:show_formspec(player, pos, old_text)
|
||||
minetest.show_formspec(
|
||||
player:get_player_name(),
|
||||
"mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
|
||||
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
|
||||
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";".. F(old_text) .. "]" ..
|
||||
"label[0,1.5;" .. F(S("Maximum line length: 15")) ..
|
||||
"\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
|
||||
)
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue