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Fix anvil repair sometimes destroying items

objects
Wuzzy 2018-02-05 18:35:12 +01:00
parent 0d4bb1a723
commit 584ef08266
1 changed files with 13 additions and 4 deletions

View File

@ -290,10 +290,11 @@ local anvildef = {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_stack("output", 1, "")
for i=1, inv:get_size("input") do for i=1, inv:get_size("input") do
if i ~= to_index then if i ~= to_index then
inv:set_stack("input", i, "") local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end end
end end
end end
@ -342,8 +343,16 @@ local anvildef = {
inv:set_stack("input", 2, input2) inv:set_stack("input", 2, input2)
end end
else else
-- Otherwise: Rename mode: Clear all input slots as the whole stack is renamed. -- Otherwise: Rename mode. Remove the same amount of items from input
inv:set_list("input", {"", ""}) -- as has been taken from output
if not input1:is_empty() then
input1:set_count(math.max(0, input1:get_count() - stack:get_count()))
inv:set_stack("input", 1, input1)
end
if not input2:is_empty() then
input2:set_count(math.max(0, input2:get_count() - stack:get_count()))
inv:set_stack("input", 2, input2)
end
end end
local destroyed = damage_anvil(pos, player) local destroyed = damage_anvil(pos, player)
-- Close formspec if anvil was destroyed -- Close formspec if anvil was destroyed