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Reworked some of the Apply_Modifier code to help prevent errors.

mobile_bow_workaround
Michieal 2023-12-08 21:00:11 -05:00 committed by the-real-herowl
parent 2f8389d3f5
commit 580a1caa38
1 changed files with 6 additions and 1 deletions

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@ -74,18 +74,23 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
if mcl_fovapi.registered_modifiers[modifier_name] == nil then
return
end
if mcl_fovapi.applied_modifiers ~= nil and mcl_fovapi.applied_modifiers[player] ~= nil and mcl_fovapi.applied_modifiers[player][modifier_name] ~= nil then
if mcl_fovapi.applied_modifiers and mcl_fovapi.applied_modifiers[player] and mcl_fovapi.applied_modifiers[player][modifier_name] then
if mcl_fovapi.applied_modifiers[player][modifier_name] and mcl_fovapi.applied_modifiers[player][modifier_name] == true then
return
end
end
if mcl_fovapi.applied_modifiers[player] == nil then
mcl_fovapi.applied_modifiers[player] = {}
end
local modifier = mcl_fovapi.registered_modifiers[modifier_name]
if modifier.on_start ~= nil then
modifier.on_start(player)
end
mcl_fovapi.applied_modifiers[player][modifier_name] = true -- set the applied to be true.
if DEBUG then
minetest.log("FOV::Player Applied Modifiers :" .. dump(mcl_fovapi.applied_modifiers[player]))
end