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Cause more exhaustion when sprint-jumping

objects
Wuzzy 2017-08-04 19:49:03 +02:00
parent 705dae46a0
commit 55eba5c54b
2 changed files with 6 additions and 2 deletions

View File

@ -14,7 +14,7 @@ mcl_hunger.HUD_TICK = 0.1
-- Exhaustion increase
mcl_hunger.EXHAUST_DIG = 5 -- after digging node
mcl_hunger.EXHAUST_JUMP = 50 -- jump
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)

View File

@ -49,7 +49,11 @@ minetest.register_globalstep(function(dtime)
and minetest.get_item_group(node_stand, "disable_jump") == 0
and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
-- Cause exhaustion for jumping
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
if mcl_sprint.is_sprinting(name) then
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SPRINT_JUMP)
else
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
end
-- Reset cooldown timer
mcl_playerplus_internal[name].jump_cooldown = 0.45