fix all chest formspecs
parent
cf01c0630c
commit
558df5e4bd
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@ -14,7 +14,7 @@ Just use this code to apply it to your formspec:
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The typical width of an inventory formspec is `0.375 + 9 + ((9-1) * 0.25) + 0.375 = 11.75`
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Margins is 0.375
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Space between 1st inventory line and the rest of inventory is 0.4
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Space between 1st inventory line and the rest of inventory is 0.45
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Labels should have 0.375 space above if there is no other stuff above and 0.45 between content
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+ 0.375 under
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@ -7,6 +7,10 @@ mcl_formspec = {}
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mcl_formspec.label_color = "#313131"
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mcl_formspec.label_size = tonumber(minetest.settings:get("mcl_label_font_size")) or 24
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mcl_formspec.apply_label_size = sf("style_type[label;font_size=%s]", mcl_formspec.label_size)
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function mcl_formspec.get_itemslot_bg(x, y, w, h)
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local out = ""
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for i = 0, w - 1, 1 do
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@ -502,8 +502,8 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,10.375]",
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"style_type[label;font_size=25]",
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"size[11.75,10.425]",
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mcl_formspec.apply_label_size,
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"label[0.375,0.375;"..F(C(mcl_formspec.label_color, name)).."]",
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@ -515,8 +515,8 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9, 9, 1),
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"list[current_player;main;0.375,9;9,1;]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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"listring[current_player;main]",
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@ -661,26 +661,38 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..F(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
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"label[0,7;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
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"list[current_player;main;0,10.75;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,10.75,9,1)..
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-- BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
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-- END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]")
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sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,14.15]",
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mcl_formspec.apply_label_size,
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"label[0.375,0.375;"..F(C(mcl_formspec.label_color, name)).."]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
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mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
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"label[0.375,8.45;"..F(C(mcl_formspec.label_color, S("Inventory"))).."]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
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"list[current_player;main;0.375,8.825;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
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"list[current_player;main;0.375,12.775;9,1;]",
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--BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
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--END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
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})
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)
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if on_rightclick_addendum_left then
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on_rightclick_addendum_left(pos, node, clicker)
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@ -808,27 +820,38 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,14.15]",
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mcl_formspec.apply_label_size,
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"size[9,11.5]"..
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"label[0,0;"..F(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
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"label[0,7;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
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"list[current_player;main;0,10.75;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,10.75,9,1)..
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-- BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
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-- END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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"label[0.375,0.375;"..F(C(mcl_formspec.label_color, name)).."]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z),
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mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z),
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"label[0.375,8.45;"..F(C(mcl_formspec.label_color, S("Inventory"))).."]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
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"list[current_player;main;0.375,8.825;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
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"list[current_player;main;0.375,12.775;9,1;]",
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--BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
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--END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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})
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)
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if on_rightclick_addendum_right then
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on_rightclick_addendum_right(pos, node, clicker)
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@ -1011,8 +1034,8 @@ minetest.register_node("mcl_chests:ender_chest", {
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local formspec_ender_chest = table.concat({
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"formspec_version[4]",
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"size[11.75,10.375]",
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"style_type[label;font_size=25]",
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"size[11.75,10.425]",
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mcl_formspec.apply_label_size,
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"label[0.375,0.375;"..F(C(mcl_formspec.label_color, S("Ender Chest"))).."]",
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@ -1024,8 +1047,8 @@ local formspec_ender_chest = table.concat({
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9, 9, 1),
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"list[current_player;main;0.375,9;9,1;]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[current_player;enderchest]",
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"listring[current_player;main]",
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@ -1155,8 +1178,8 @@ local function formspec_shulker_box(name)
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return table.concat({
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"formspec_version[4]",
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"size[11.75,10.375]",
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"style_type[label;font_size=25]",
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"size[11.75,10.425]",
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mcl_formspec.apply_label_size,
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"label[0.375,0.375;"..F(C(mcl_formspec.label_color, name)).."]",
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@ -1168,8 +1191,8 @@ local function formspec_shulker_box(name)
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9, 9, 1),
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"list[current_player;main;0.375,9;9,1;]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[context;main]",
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"listring[current_player;main]",
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@ -192,6 +192,11 @@ animated_chests (Animated chests) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 5
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# Define how wide font will be displayed in mineclone2 formspecs
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# This allow MineClone2 to have a label size similar to minecraft, but allowing at least singleplayer to use his own font with custom size
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# (some fonts may be bigger than the default one and break formspecs)
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mcl_label_font_size (Label Font Size) int 24
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# Default intensity of shadows (default: 0.33)
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mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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