Add function to query stronghold positions
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@ -0,0 +1,17 @@
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# Strongholds API
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The API provides one function:
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## `mcl_strongholds.get_stronghold_positions()`
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Returns a table of the positions of all strongholds, centered at the end portal room.
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This includes strongholds which have not been generated yet.
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This table is a copy, changes to the table will have no effect on the stronghold generation.
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Format of the returned table:
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{
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{ pos = <position>, generated = <true/false> }, -- first stronghold
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{ pos = <position>, generated = <true/false> }, -- second stronghold
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-- and so on …
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}
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* pos: Position of stronghold, centered at the end portal room
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* generated: `true` if this stronghold has already been generated
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@ -52,7 +52,7 @@ local init_strongholds = function()
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end
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end
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local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
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local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
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pos = vector.round(pos)
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pos = vector.round(pos)
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table.insert(strongholds, { pos = pos })
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table.insert(strongholds, { pos = pos, generated = false })
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-- Rotate angle by (360 / amount) degrees.
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-- Rotate angle by (360 / amount) degrees.
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-- This will cause the angles to be evenly distributed in the stronghold ring
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-- This will cause the angles to be evenly distributed in the stronghold ring
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@ -90,6 +90,12 @@ local generate_strongholds = function(minp, maxp)
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end
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end
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end
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end
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-- Minimal API
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mcl_strongholds = {}
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mcl_strongholds.get_stronghold_positions = function()
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return table.copy(strongholds)
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end
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init_strongholds()
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init_strongholds()
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