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Add minecart group

objects
Wuzzy 2017-01-16 21:21:47 +01:00
parent ac094daedb
commit 556d0e6ee1
3 changed files with 15 additions and 11 deletions

23
API.md
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@ -16,14 +16,6 @@ This section explains all the used groups in this subgame.
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this * `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
* `soil_sugarcane=1`: Sugar canes will grow on this near water * `soil_sugarcane=1`: Sugar canes will grow on this near water
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1) * `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
* `food=2`: Food
* `food=3`: Drink
* `food=1`: Other/unsure
* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
* `ammo=1`: Item is used as ammo for a weapon
* `ammo_bow=1`: Item is used as ammo for bows
* `weapon_ranged=1`: Item is a ranged weapon
### Footnotes ### Footnotes
@ -43,11 +35,11 @@ This section explains all the used groups in this subgame.
* `wood_slab=1`: Slabs made out of a kind of wooden planks * `wood_slab=1`: Slabs made out of a kind of wooden planks
* `wood_stairs=1`: Stairs made out of a kind of wooden planks * `wood_stairs=1`: Stairs made out of a kind of wooden planks
* `coal=1`: Coal of any kind (lumps only, not blocks) * `coal=1`: Coal of any kind (lumps only, not blocks)
* `boat=1`: Boat
* `wool=1`: Wool (only full blocks) * `wool=1`: Wool (only full blocks)
* `carpet=1:` (Wool) carpet * `carpet=1:` (Wool) carpet
### Other groups ### Declarative groups
These groups are used mostly for informational purposes
* `water=1`: Water * `water=1`: Water
* `lava=1`: Lava * `lava=1`: Lava
@ -59,3 +51,14 @@ This section explains all the used groups in this subgame.
* `compass`: Compass (rating doesn't matter) * `compass`: Compass (rating doesn't matter)
* `rail=1`: Rail * `rail=1`: Rail
* `music_record`: Music Disc (rating is track ID) * `music_record`: Music Disc (rating is track ID)
* `boat=1`: Boat
* `minecart=1`: Minecart
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
* `food=2`: Food
* `food=3`: Drink
* `food=1`: Other/unsure
* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
* `ammo=1`: Item is used as ammo for a weapon
* `ammo_bow=1`: Item is used as ammo for bows
* `weapon_ranged=1`: Item is a ranged weapon

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@ -54,7 +54,7 @@ function set_inv(filter, player)
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#rail" then elseif filter == "#rail" then
if def.groups.rail or def.groups.cart or def.groups.boat then if def.groups.rail or def.groups.minecart or def.groups.boat then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#misc" then elseif filter == "#misc" then

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@ -275,6 +275,7 @@ minetest.register_craftitem("mcl_minecarts:minecart", {
itemstack:take_item() itemstack:take_item()
return itemstack return itemstack
end, end,
groups = { minecart = 1 },
}) })
minetest.register_craft({ minetest.register_craft({