reorganize load settings
parent
02515f0778
commit
54f5bee8a3
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@ -62,6 +62,18 @@ MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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MOB_CAP.water = 15
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-- Load settings
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local damage_enabled = minetest_settings:get_bool("enable_damage")
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local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- random locals I found
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-- random locals I found
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local los_switcher = false
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local los_switcher = false
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@ -96,17 +108,7 @@ local atan = function(x)
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end
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end
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-- Load settings
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local damage_enabled = minetest_settings:get_bool("enable_damage")
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local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- Shows helpful debug info above each mob
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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