Use proper keyset for randomisation
parent
0cd2c3993f
commit
544c6cbdb3
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@ -13,12 +13,20 @@ local shoulders = {
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right = vector.new(3.75,10.5,0)
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right = vector.new(3.75,10.5,0)
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}
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}
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local function table_get_rand(tbl)
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local keys = {}
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for k in pairs(tbl) do
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table.insert(keys, k)
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end
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return tbl[keys[math.random(#keys)]]
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end
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local function get_random_mob_sound()
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local function get_random_mob_sound()
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local t = table.copy(minetest.registered_entities)
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local t = table.copy(minetest.registered_entities)
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table.shuffle(t)
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table.shuffle(t)
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for _,e in pairs(t) do
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for _,e in pairs(t) do
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if e.is_mob and e.sounds then
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if e.is_mob and e.sounds and #e.sounds > 0 then
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return e.sounds[math.random(#e.sounds)]
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return table_get_rand(e.sounds)
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end
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end
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end
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end
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return minetest.registered_entities["mobs_mc:parrot"].sounds.random
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return minetest.registered_entities["mobs_mc:parrot"].sounds.random
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