1
0
Fork 0

Use proper keyset for randomisation

mobs-redo
cora 2022-08-17 22:17:33 +02:00
parent 0cd2c3993f
commit 544c6cbdb3
1 changed files with 10 additions and 2 deletions

View File

@ -13,12 +13,20 @@ local shoulders = {
right = vector.new(3.75,10.5,0) right = vector.new(3.75,10.5,0)
} }
local function table_get_rand(tbl)
local keys = {}
for k in pairs(tbl) do
table.insert(keys, k)
end
return tbl[keys[math.random(#keys)]]
end
local function get_random_mob_sound() local function get_random_mob_sound()
local t = table.copy(minetest.registered_entities) local t = table.copy(minetest.registered_entities)
table.shuffle(t) table.shuffle(t)
for _,e in pairs(t) do for _,e in pairs(t) do
if e.is_mob and e.sounds then if e.is_mob and e.sounds and #e.sounds > 0 then
return e.sounds[math.random(#e.sounds)] return table_get_rand(e.sounds)
end end
end end
return minetest.registered_entities["mobs_mc:parrot"].sounds.random return minetest.registered_entities["mobs_mc:parrot"].sounds.random