Merge pull request 'Axolotl' (#2870) from TheOnlyJoeEnderman/MineClone2:Axolotl into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2870 Reviewed-by: cora <cora@noreply.git.minetest.land>revert_chest_models
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@ -58,6 +58,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
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### Peaceful mobs
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* Axolotl
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* Chicken
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* Cow
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* Pig
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@ -0,0 +1,233 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local pi = math.pi
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local atann = math.atan
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local atan = function(x)
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if not x or x ~= x then
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return 0
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else
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return atann(x)
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end
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end
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local dir_to_pitch = function(dir)
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local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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local function degrees(rad)
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return rad * 180.0 / math.pi
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end
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local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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--################### axolotl
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--###################
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local axolotl = {
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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passive = false,
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hp_min = 14,
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hp_max = 14,
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xp_min = 1,
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xp_max = 7,
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head_swivel = "head.control",
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bone_eye_height = -1,
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head_eye_height = -0.5,
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horrizonatal_head_height = 0,
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curiosity = 10,
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head_yaw="z",
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armor = 100,
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rotate = 180,
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spawn_in_group_min = 1,
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spawn_in_group = 4,
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tilt_swim = true,
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 0.8, 0.5},
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visual = "mesh",
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mesh = "mobs_mc_axolotl.b3d",
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textures = {
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{"mobs_mc_axolotl_brown.png"},
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{"mobs_mc_axolotl_yellow.png"},
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{"mobs_mc_axolotl_green.png"},
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{"mobs_mc_axolotl_pink.png"},
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{"mobs_mc_axolotl_black.png"},
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{"mobs_mc_axolotl_purple.png"},
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{"mobs_mc_axolotl_white.png"}
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},
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sounds = {
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random = "mobs_mc_axolotl",
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damage = "mobs_mc_axolotl_hurt",
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distance = 16,
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},
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animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81
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stand_start = 61, stand_end = 81, stand_speed = 15,
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walk_start = 61, walk_end = 81, walk_speed = 15,
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run_start = 61, run_end = 81, run_speed = 20,
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},
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-- This should should make axolotls breedable, but it doesn't.
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follow = {
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"mcl_fishing:clownfish_raw"
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},
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view_range = 16,
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fear_height = 4,
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on_rightclick = function(self, clicker)
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if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
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if mcl_mobs:protect(self, clicker) then return end
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if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
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end,
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makes_footstep_sound = false,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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jump = true,
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damage = 2,
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reach = 2,
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attack_type = "dogfight",
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attack_animals = true,
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specific_attack = {
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"extra_mobs_cod",
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"mobs_mc:sheep",
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"extra_mobs_glow_squid",
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"extra_mobs_salmon",
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"extra_mobs_tropical_fish",
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"mobs_mc_squid"
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},
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runaway = true,
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do_custom = function(self)
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--[[ this is supposed to make them jump out the water but doesn't appear to work very well
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self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
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if minetest.get_item_group(self.standing_in, "water") ~= 0 then
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if self.object:get_velocity().y < 5 then
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self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
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end
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end
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--]]
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
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local lp = object:get_pos()
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local s = self.object:get_pos()
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local vec = {
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x = lp.x - s.x,
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y = lp.y - s.y,
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z = lp.z - s.z
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}
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if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs_tropical_fish" then
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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self.object:remove()
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clicker:set_wielded_item("mcl_buckets:bucket_axolotl")
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awards.unlock(clicker:get_player_name(), "mcl:cutestPredator")
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end
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end
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}
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mcl_mobs:register_mob("mobs_mc:axolotl", axolotl)
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local water = 0
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mcl_mobs:spawn_specific(
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"mobs_mc:axolotl",
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"overworld",
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"water",
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{
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"Swampland",
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"MushroomIsland",
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"RoofedForest",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"SunflowerPlains_ocean",
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"Swampland_ocean",
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"ExtremeHillsM_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"SavannaM_ocean",
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"ExtremeHills_ocean",
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"Forest_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"FlowerForest_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"JungleM_ocean",
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"LushCaves",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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4000,
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3,
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water-16,
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water+1)
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-- spawn eggs
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mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)
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@ -96,6 +96,7 @@ mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
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-- Animals
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local path = minetest.get_modpath("mobs_mc")
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dofile(path .. "/axolotl.lua") -- Mesh and animation by JoeEnderman, Textures by Nova Wustra, modified by JoeEnderman
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dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
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dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
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@ -1,5 +1,6 @@
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# textdomain: mobs_mc
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Agent=
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Axolotl=
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Bat=
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Blaze=
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Chicken=
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After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.0 KiB |
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@ -302,6 +302,14 @@ awards.register_achievement("mcl:tacticalFishing", {
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group = "Husbandry",
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})
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awards.register_achievement("mcl:cutestPredator", {
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title = S("The Cutest Predator"),
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description = S("Catch an Axolotl with a bucket!"),
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icon = "axolotl_bucket.png",
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type = "Advancement",
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group = "Husbandry",
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})
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awards.register_achievement("mcl:witheringHeights", {
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title = S("Withering Heights"),
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description = S("Summon the wither from the dead."),
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@ -65,6 +65,8 @@ What A Deal!=
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Successfully trade with a Villager.=
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Withering Heights=
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Summon the wither from the dead.=
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The Cutest Predator=
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Catch an Axolotl with a bucket!
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Fishy Business=
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Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=
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Country Lode,@nTake Me Home=
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@ -15,10 +15,11 @@ Collects liquids=
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Places a lava source=
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Places a water source=
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Places a river water source=
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Axolotl=
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Cod=
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Salmon=
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Tropical Fish=
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Bucket of @1=
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This bucket is filled with water and @1.=
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Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=
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Places a water source and a @1 fish.=
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Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.=
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Places a water source and a @1.=
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@ -123,6 +123,7 @@ minetest.register_craft({
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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{ techname = "axolotl", name = "Axolotl" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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}
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@ -138,8 +139,8 @@ for _, fish in pairs(fish_names) do
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1.", S(fish.name)),
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extra_check = function(pos, placer)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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After Width: | Height: | Size: 484 B |