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Don't play XP sound for negative or 0 XP

objects
Wuzzy 2020-10-23 23:35:46 +02:00
parent 3236dc0d8e
commit 5374376e24
1 changed files with 6 additions and 2 deletions

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@ -237,14 +237,18 @@ function mcl_experience.add_experience(player, experience)
temp_pool.bar, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) temp_pool.bar, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
if old_level ~= temp_pool.level then if old_level ~= temp_pool.level then
if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
if experience > 0 then
minetest.sound_play("level_up",{gain=0.2,to_player = name}) minetest.sound_play("level_up",{gain=0.2,to_player = name})
end
temp_pool.last_time = minetest.get_us_time()/1000000 temp_pool.last_time = minetest.get_us_time()/1000000
end end
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)}) hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
elseif minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then elseif minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
temp_pool.last_time = minetest.get_us_time()/1000000 temp_pool.last_time = minetest.get_us_time()/1000000
if experience > 0 then
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100}) minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
end end
end
if old_bar ~= temp_pool.bar then if old_bar ~= temp_pool.bar then
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar}) hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})