Ensure consistent return portal from nether
this saves the linked portals in the portal node metatesting
parent
4fe5de85c8
commit
52fc21c806
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@ -1,4 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places
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local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places
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@ -90,6 +92,27 @@ local limits = {
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},
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},
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}
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}
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local function save_portal_pos(pos,target_pos)
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local p1 = vector.offset(pos,-2,-1,-2)
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local p2 = vector.offset(pos,2,15,2)
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local nn = find_nodes_in_area(p1,p2,{"mcl_portals:portal"})
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for _,p in pairs(nn) do
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minetest.get_meta(p):set_string("target_portal",minetest.hash_node_position(target_pos))
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end
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end
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local function get_portal_pos(pos)
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local p1 = vector.offset(pos,-5,-1,-5)
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local p2 = vector.offset(pos,5,5,5)
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local nn = find_nodes_in_area(p1,p2,{"mcl_portals:portal"})
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for _,p in pairs(nn) do
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local m = minetest.get_meta(p):get_string("target_portal")
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if m and m ~= "" and mcl_vars.get_node(p).name == "mcl_portals:portal" then
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return minetest.get_position_from_hash(m)
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end
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end
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end
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-- This function registers exits from Nether portals.
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-- This function registers exits from Nether portals.
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-- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them.
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-- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them.
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-- If the verification passes - position adds to the table and saves to mod storage on exit.
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-- If the verification passes - position adds to the table and saves to mod storage on exit.
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@ -406,6 +429,10 @@ local function finalize_teleport(obj, exit)
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end
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end
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local _, dim = mcl_worlds.y_to_layer(exit.y)
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local _, dim = mcl_worlds.y_to_layer(exit.y)
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local saved_portal = find_exit(get_portal_pos(objpos),10,10,10)
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if saved_portal then exit = saved_portal end
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
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objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
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@ -421,8 +448,11 @@ local function finalize_teleport(obj, exit)
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teleport_cooloff(obj)
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teleport_cooloff(obj)
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-- Teleport
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-- Teleport
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save_portal_pos(objpos,exit)
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obj:set_pos(exit)
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obj:set_pos(exit)
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minetest.after(1,function()
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save_portal_pos(exit,objpos)
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end)
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if is_player then
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if is_player then
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mcl_worlds.dimension_change(obj, dim)
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mcl_worlds.dimension_change(obj, dim)
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minetest.sound_play("mcl_portals_teleport", {pos=exit, gain=0.5, max_hear_distance = 16}, true)
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minetest.sound_play("mcl_portals_teleport", {pos=exit, gain=0.5, max_hear_distance = 16}, true)
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