Ensure consistent return portal from nether
this saves the linked portals in the portal node metatesting
parent
4fe5de85c8
commit
52fc21c806
|
@ -1,4 +1,6 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places
|
||||
|
||||
|
@ -90,6 +92,27 @@ local limits = {
|
|||
},
|
||||
}
|
||||
|
||||
local function save_portal_pos(pos,target_pos)
|
||||
local p1 = vector.offset(pos,-2,-1,-2)
|
||||
local p2 = vector.offset(pos,2,15,2)
|
||||
local nn = find_nodes_in_area(p1,p2,{"mcl_portals:portal"})
|
||||
for _,p in pairs(nn) do
|
||||
minetest.get_meta(p):set_string("target_portal",minetest.hash_node_position(target_pos))
|
||||
end
|
||||
end
|
||||
|
||||
local function get_portal_pos(pos)
|
||||
local p1 = vector.offset(pos,-5,-1,-5)
|
||||
local p2 = vector.offset(pos,5,5,5)
|
||||
local nn = find_nodes_in_area(p1,p2,{"mcl_portals:portal"})
|
||||
for _,p in pairs(nn) do
|
||||
local m = minetest.get_meta(p):get_string("target_portal")
|
||||
if m and m ~= "" and mcl_vars.get_node(p).name == "mcl_portals:portal" then
|
||||
return minetest.get_position_from_hash(m)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This function registers exits from Nether portals.
|
||||
-- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them.
|
||||
-- If the verification passes - position adds to the table and saves to mod storage on exit.
|
||||
|
@ -406,6 +429,10 @@ local function finalize_teleport(obj, exit)
|
|||
end
|
||||
local _, dim = mcl_worlds.y_to_layer(exit.y)
|
||||
|
||||
local saved_portal = find_exit(get_portal_pos(objpos),10,10,10)
|
||||
|
||||
if saved_portal then exit = saved_portal end
|
||||
|
||||
|
||||
-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
|
||||
objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
|
||||
|
@ -421,8 +448,11 @@ local function finalize_teleport(obj, exit)
|
|||
teleport_cooloff(obj)
|
||||
|
||||
-- Teleport
|
||||
save_portal_pos(objpos,exit)
|
||||
obj:set_pos(exit)
|
||||
|
||||
minetest.after(1,function()
|
||||
save_portal_pos(exit,objpos)
|
||||
end)
|
||||
if is_player then
|
||||
mcl_worlds.dimension_change(obj, dim)
|
||||
minetest.sound_play("mcl_portals_teleport", {pos=exit, gain=0.5, max_hear_distance = 16}, true)
|
||||
|
|
Loading…
Reference in New Issue