Merge pull request 'Add Real Maps' (#1700) from real_maps into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1700mapgen
commit
52ebc3343f
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@ -0,0 +1,4 @@
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# tga_encoder
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A TGA Encoder written in Lua without the use of external Libraries.
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May be used as a Minetest mod.
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@ -0,0 +1,78 @@
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tga_encoder = {}
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local image = setmetatable({}, {
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__call = function(self, ...)
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local t = setmetatable({}, {__index = self})
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t:constructor(...)
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return t
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end,
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})
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function image:constructor(pixels)
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self.data = ""
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self.pixels = pixels
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self.width = #pixels[1]
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self.height = #pixels
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self:encode()
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end
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function image:encode_colormap_spec()
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self.data = self.data
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.. string.char(0, 0) -- first entry index
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.. string.char(0, 0) -- number of entries
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.. string.char(0) -- bits per pixel
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end
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function image:encode_image_spec()
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self.data = self.data
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.. string.char(0, 0) -- X-origin
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.. string.char(0, 0) -- Y-origin
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.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
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.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
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.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
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.. string.char(0) -- image descriptor
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end
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function image:encode_header()
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self.data = self.data
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.. string.char(0) -- image id
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.. string.char(0) -- color map type
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.. string.char(2) -- image type (uncompressed true-color image = 2)
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self:encode_colormap_spec() -- color map specification
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self:encode_image_spec() -- image specification
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end
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function image:encode_data()
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for _, row in ipairs(self.pixels) do
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for _, pixel in ipairs(row) do
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self.data = self.data
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.. string.char(pixel[3], pixel[2], pixel[1])
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end
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end
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end
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function image:encode_footer()
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self.data = self.data
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.. string.char(0, 0, 0, 0) -- extension area offset
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.. string.char(0, 0, 0, 0) -- developer area offset
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.. "TRUEVISION-XFILE"
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.. "."
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.. string.char(0)
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end
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function image:encode()
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self:encode_header() -- header
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-- no color map and image id data
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self:encode_data() -- encode data
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-- no extension or developer area
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self:encode_footer() -- footer
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end
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function image:save(filename)
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local f = assert(io.open(filename, "w"))
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f:write(self.data)
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f:close()
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end
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tga_encoder.image = image
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@ -0,0 +1,3 @@
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name = tga_encoder
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author = Fleckenstein
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description = A TGA Encoder written in Lua without the use of external Libraries.
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@ -195,7 +195,7 @@ local professions = {
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{
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-- TODO: replace with empty map
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:empty_map", 1, 1 } },
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},
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-- TODO: special maps
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@ -11,6 +11,10 @@ tt.register_snippet = function(func)
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table.insert(tt.registered_snippets, func)
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end
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tt.register_priority_snippet = function(func)
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table.insert(tt.registered_snippets, 1, func)
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
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-- Apply item description updates
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@ -22,8 +26,6 @@ local function apply_snippets(desc, itemstring, toolcaps, itemstack)
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local str, snippet_color = tt.registered_snippets[s](itemstring, toolcaps, itemstack)
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if snippet_color == nil then
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snippet_color = tt.COLOR_DEFAULT
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elseif snippet_color == false then
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snippet_color = false
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end
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if str then
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if first then
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@ -361,4 +361,4 @@ minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
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minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
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minetest.register_allow_player_inventory_action(mcl_enchanting.allow_inventory_action)
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minetest.register_on_player_inventory_action(mcl_enchanting.on_inventory_action)
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table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)
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tt.register_priority_snippet(mcl_enchanting.enchantments_snippet)
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@ -53,6 +53,24 @@ minetest.register_entity("mcl_itemframes:item",{
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end,
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})
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minetest.register_entity("mcl_itemframes:map", {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = {x = 1, y = 1},
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pointable = false,
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physical = false,
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collide_with_objects = false,
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textures = {"blank.png"},
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},
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on_activate = function(self, staticdata)
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self.id = staticdata
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self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
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end,
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get_staticdata = function(self)
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return self.id
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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@ -61,13 +79,10 @@ facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item_entity = function(pos, node)
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local objs = nil
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if node.name == "mcl_itemframes:item_frame" then
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objs = minetest.get_objects_inside_radius(pos, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
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obj:remove()
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end
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end
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@ -89,25 +104,27 @@ local update_item_entity = function(pos, node, param2)
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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end
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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local lua = e:get_luaentity()
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lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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lua._texture = "blank.png"
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lua._scale = 1
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else
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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if def and def.wield_scale then
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lua._scale = def.wield_scale.x
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else
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local yaw = math.pi*2 - param2 * math.pi/2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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if map_id == "" then
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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local lua = e:get_luaentity()
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lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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lua._texture = "blank.png"
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lua._scale = 1
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else
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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end
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lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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local yaw = math.pi*2 - param2 * math.pi/2
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lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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e:set_yaw(yaw)
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end
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else
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local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
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e:set_yaw(yaw)
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end
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end
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@ -1,3 +1,3 @@
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name = mcl_itemframes
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depends = mcl_core, mcl_sounds, mcl_compass
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depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
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optional_depends = screwdriver
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File diff suppressed because one or more lines are too long
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@ -1,89 +1,238 @@
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local S = minetest.get_translator("mcl_maps")
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mcl_maps = {}
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-- Turn empty map into filled map by rightclick
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local make_filled_map = function(itemstack, placer, pointed_thing)
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local new_map = ItemStack("mcl_maps:filled_map")
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itemstack:take_item()
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if itemstack:is_empty() then
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return new_map
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", new_map) then
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inv:add_item("main", new_map)
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else
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minetest.add_item(placer:get_pos(), new_map)
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local S = minetest.get_translator("mcl_maps")
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local storage = minetest.get_mod_storage()
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local modpath = minetest.get_modpath("mcl_maps")
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local worldpath = minetest.get_worldpath()
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local map_textures_path = worldpath .. "/mcl_maps/"
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local last_finished_id = storage:get_int("next_id") - 1
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minetest.mkdir(map_textures_path)
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local function load_json_file(name)
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local data = minetest.parse_json(file:read())
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file:close()
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return data
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end
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local texture_colors = load_json_file("colors")
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local palettes = load_json_file("palettes")
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local color_cache = {}
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local creating_maps = {}
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local loaded_maps = {}
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local c_air = minetest.get_content_id("air")
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function mcl_maps.create_map(pos)
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local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
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local maxp = vector.add(minp, vector.new(127, 127, 127))
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local itemstack = ItemStack("mcl_maps:filled_map")
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local meta = itemstack:get_meta()
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local next_id = storage:get_int("next_id")
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storage:set_int("next_id", next_id + 1)
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local id = tostring(next_id)
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meta:set_string("mcl_maps:id", id)
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meta:set_string("mcl_maps:minp", minetest.pos_to_string(minp))
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meta:set_string("mcl_maps:maxp", minetest.pos_to_string(maxp))
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tt.reload_itemstack_description(itemstack)
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creating_maps[id] = true
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minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
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if calls_remaining > 0 then
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return
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end
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local data = vm:get_data()
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local param2data = vm:get_param2_data()
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local pixels = {}
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local last_heightmap
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for x = 1, 128 do
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local map_x = minp.x - 1 + x
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local heightmap = {}
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for z = 1, 128 do
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local map_z = minp.z - 1 + z
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local color, height
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for map_y = maxp.y, minp.y, -1 do
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local index = area:index(map_x, map_y, map_z)
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local c_id = data[index]
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if c_id ~= c_air then
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color = color_cache[c_id]
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if color == nil then
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local nodename = minetest.get_name_from_content_id(c_id)
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local def = minetest.registered_nodes[nodename]
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if def then
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local texture
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if def.palette then
|
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texture = def.palette
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elseif def.tiles then
|
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texture = def.tiles[1]
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if type(texture) == "table" then
|
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texture = texture.name
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end
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end
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if texture then
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texture = texture:match("([^=^%^]-([^.]+))$"):split("^")[1]
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end
|
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if def.palette then
|
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local palette = palettes[texture]
|
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color = palette and {palette = palette}
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else
|
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color = texture_colors[texture]
|
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end
|
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end
|
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end
|
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|
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if color and color.palette then
|
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color = color.palette[param2data[index] + 1]
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else
|
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color_cache[c_id] = color or false
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end
|
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|
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if color and last_heightmap then
|
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local last_height = last_heightmap[z]
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if last_height < map_y then
|
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color = {
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math.min(255, color[1] + 16),
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math.min(255, color[2] + 16),
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math.min(255, color[3] + 16),
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}
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elseif last_height > map_y then
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color = {
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math.max(0, color[1] - 16),
|
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math.max(0, color[2] - 16),
|
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math.max(0, color[3] - 16),
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}
|
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end
|
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end
|
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height = map_y
|
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break
|
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end
|
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end
|
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heightmap[z] = height or minp.y
|
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pixels[z] = pixels[z] or {}
|
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pixels[z][x] = color or {0, 0, 0}
|
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end
|
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last_heightmap = heightmap
|
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end
|
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tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
|
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creating_maps[id] = nil
|
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end)
|
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return itemstack
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end
|
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|
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function mcl_maps.load_map(id)
|
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if id == "" or creating_maps[id] then
|
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return
|
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end
|
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|
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
|
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|
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if not loaded_maps[id] then
|
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loaded_maps[id] = true
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minetest.dynamic_add_media(map_textures_path .. texture, function() end)
|
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end
|
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|
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return texture
|
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end
|
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|
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function mcl_maps.load_map_item(itemstack)
|
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return mcl_maps.load_map(itemstack:get_meta():get_string("mcl_maps:id"))
|
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end
|
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|
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local function fill_map(itemstack, placer, pointed_thing)
|
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local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
|
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if new_stack then
|
||||
return new_stack
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("enable_real_maps", true) then
|
||||
local new_map = mcl_maps.create_map(placer:get_pos())
|
||||
itemstack:take_item()
|
||||
if itemstack:is_empty() then
|
||||
return new_map
|
||||
else
|
||||
local inv = placer:get_inventory()
|
||||
if inv:room_for_item("main", new_map) then
|
||||
inv:add_item("main", new_map)
|
||||
else
|
||||
minetest.add_item(placer:get_pos(), new_map)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_maps:empty_map", {
|
||||
description = S("Empty Map"),
|
||||
_doc_items_longdesc = S("Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used."),
|
||||
_doc_items_usagehelp = S("Rightclick to start using the map (which can't be stacked anymore)."),
|
||||
_doc_items_usagehelp = S("Rightclick to create a filled map (which can't be stacked anymore)."),
|
||||
inventory_image = "mcl_maps_map_empty.png",
|
||||
groups = { not_in_creative_inventory = 1 },
|
||||
on_place = make_filled_map,
|
||||
on_secondary_use = make_filled_map,
|
||||
on_place = fill_map,
|
||||
on_secondary_use = fill_map,
|
||||
stack_max = 64,
|
||||
})
|
||||
|
||||
mcl_wip.register_wip_item("mcl_maps:empty_map")
|
||||
|
||||
local function has_item_in_hotbar(player, item)
|
||||
-- Requirement: player carries the tool in the hotbar
|
||||
local inv = player:get_inventory()
|
||||
local hotbar = player:hud_get_hotbar_itemcount()
|
||||
for i=1, hotbar do
|
||||
if inv:get_stack("main", i):get_name() == item then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if player is still allowed to display the minimap
|
||||
local function update_minimap(player)
|
||||
local creative = minetest.is_creative_enabled(player:get_player_name())
|
||||
if creative then
|
||||
player:hud_set_flags({minimap=true, minimap_radar = true})
|
||||
else
|
||||
if has_item_in_hotbar(player, "mcl_maps:filled_map") then
|
||||
player:hud_set_flags({minimap = true, minimap_radar = false})
|
||||
else
|
||||
player:hud_set_flags({minimap = false, minimap_radar = false})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Remind player how to use the minimap correctly
|
||||
local function use_minimap(itemstack, player, pointed_thing)
|
||||
if player and player:is_player() then
|
||||
update_minimap(player)
|
||||
minetest.chat_send_player(player:get_player_name(), S("Use the minimap key to show the map."))
|
||||
end
|
||||
end
|
||||
|
||||
-- Enables minimap if carried in hotbar.
|
||||
-- If this item is NOT in the hotbar, the minimap is unavailable
|
||||
-- Note: This is not at all like Minecraft right now. Minetest's minimap is pretty overpowered, it
|
||||
-- has a very greatly zoomed-out version and even a radar mode
|
||||
minetest.register_craftitem("mcl_maps:filled_map", {
|
||||
local filled_def = {
|
||||
description = S("Map"),
|
||||
_tt_help = S("Enables minimap"),
|
||||
_doc_items_longdesc = S("Maps show your surroundings as you explore the world."),
|
||||
_doc_items_usagehelp = S("Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key (see controls settings).").."\n"..
|
||||
S("In Creative Mode, you don't need this item; the minimap is always available."),
|
||||
groups = { tool = 1 },
|
||||
_tt_help = S("Shows a map image."),
|
||||
_doc_items_longdesc = S("When created, the map saves the nearby area as an image that can be viewed any time by holding the map."),
|
||||
_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
|
||||
inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
|
||||
stack_max = 1,
|
||||
stack_max = 64,
|
||||
groups = {not_in_creative_inventory = 1, filled_map = 1, tool = 1},
|
||||
}
|
||||
|
||||
on_use = use_minimap,
|
||||
on_secondary_use = use_minimap,
|
||||
})
|
||||
minetest.register_craftitem("mcl_maps:filled_map", filled_def)
|
||||
|
||||
local filled_wield_def = table.copy(filled_def)
|
||||
filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
|
||||
filled_wield_def.visual_scale = 1
|
||||
filled_wield_def.wield_scale = {x = 1, y = 1, z = 1}
|
||||
filled_wield_def.paramtype = "light"
|
||||
filled_wield_def.drawtype = "mesh"
|
||||
filled_wield_def.node_placement_prediction = ""
|
||||
filled_wield_def.range = minetest.registered_items[""].range
|
||||
filled_wield_def.on_place = mcl_util.call_on_rightclick
|
||||
|
||||
for _, texture in pairs(mcl_skins.list) do
|
||||
local def = table.copy(filled_wield_def)
|
||||
def.tiles = {texture .. ".png"}
|
||||
def.mesh = "mcl_meshhand.b3d"
|
||||
def._mcl_hand_id = texture
|
||||
minetest.register_node("mcl_maps:filled_map_" .. texture, def)
|
||||
|
||||
local female_def = table.copy(def)
|
||||
female_def.mesh = "mcl_meshhand_female.b3d"
|
||||
female_def._mcl_hand_id = texture .. "_female"
|
||||
minetest.register_node("mcl_maps:filled_map_" .. texture .. "_female", female_def)
|
||||
end
|
||||
|
||||
local old_add_item = minetest.add_item
|
||||
function minetest.add_item(pos, stack)
|
||||
stack = ItemStack(stack)
|
||||
if minetest.get_item_group(stack:get_name(), "filled_map") > 0 then
|
||||
stack:set_name("mcl_maps:filled_map")
|
||||
end
|
||||
return old_add_item(pos, stack)
|
||||
end
|
||||
|
||||
tt.register_priority_snippet(function(itemstring, _, itemstack)
|
||||
if itemstack and minetest.get_item_group(itemstring, "filled_map") > 0 then
|
||||
local id = itemstack:get_meta():get_string("mcl_maps:id")
|
||||
if id ~= "" then
|
||||
return "#" .. id, mcl_colors.GRAY
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_maps:filled_map",
|
||||
output = "mcl_maps:empty_map",
|
||||
recipe = {
|
||||
{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
|
||||
{ "mcl_core:paper", "group:compass", "mcl_core:paper" },
|
||||
|
@ -91,20 +240,104 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_maps:filled_map 2",
|
||||
recipe = {"group:filled_map", "mcl_maps:empty_map"},
|
||||
})
|
||||
|
||||
local function on_craft(itemstack, player, old_craft_grid, craft_inv)
|
||||
if itemstack:get_name() == "mcl_maps:filled_map" then
|
||||
for _, stack in pairs(old_craft_grid) do
|
||||
if minetest.get_item_group(stack:get_name(), "filled_map") > 0 then
|
||||
itemstack:get_meta():from_table(stack:get_meta():to_table())
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_craft(on_craft)
|
||||
minetest.register_craft_predict(on_craft)
|
||||
|
||||
local maps = {}
|
||||
local huds = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
update_minimap(player)
|
||||
local map_def = {
|
||||
hud_elem_type = "image",
|
||||
text = "blank.png",
|
||||
position = {x = 0.75, y = 0.8},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = 0},
|
||||
scale = {x = 2, y = 2},
|
||||
}
|
||||
local marker_def = table.copy(map_def)
|
||||
marker_def.alignment = {x = 0, y = 0}
|
||||
huds[player] = {
|
||||
map = player:hud_add(map_def),
|
||||
marker = player:hud_add(marker_def),
|
||||
}
|
||||
end)
|
||||
|
||||
local updatetimer = 0
|
||||
if not minetest.is_creative_enabled("") then
|
||||
minetest.register_globalstep(function(dtime)
|
||||
updatetimer = updatetimer + dtime
|
||||
if updatetimer > 0.1 then
|
||||
local players = minetest.get_connected_players()
|
||||
for i=1, #players do
|
||||
update_minimap(players[i])
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
maps[player] = nil
|
||||
huds[player] = nil
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local wield = player:get_wielded_item()
|
||||
local texture = mcl_maps.load_map_item(wield)
|
||||
local hud = huds[player]
|
||||
if texture then
|
||||
local wield_def = wield:get_definition()
|
||||
local hand_def = player:get_inventory():get_stack("hand", 1):get_definition()
|
||||
|
||||
if hand_def and wield_def and hand_def._mcl_hand_id ~= wield_def._mcl_hand_id then
|
||||
wield:set_name("mcl_maps:filled_map_" .. hand_def._mcl_hand_id)
|
||||
player:set_wielded_item(wield)
|
||||
end
|
||||
updatetimer = updatetimer - dtime
|
||||
|
||||
if texture ~= maps[player] then
|
||||
player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
|
||||
maps[player] = texture
|
||||
end
|
||||
|
||||
local pos = vector.round(player:get_pos())
|
||||
local meta = wield:get_meta()
|
||||
local minp = minetest.string_to_pos(meta:get_string("mcl_maps:minp"))
|
||||
local maxp = minetest.string_to_pos(meta:get_string("mcl_maps:maxp"))
|
||||
|
||||
local marker = "mcl_maps_player_arrow.png"
|
||||
|
||||
if pos.x < minp.x then
|
||||
marker = "mcl_maps_player_dot.png"
|
||||
pos.x = minp.x
|
||||
elseif pos.x > maxp.x then
|
||||
marker = "mcl_maps_player_dot.png"
|
||||
pos.x = maxp.x
|
||||
end
|
||||
|
||||
if pos.z < minp.z then
|
||||
marker = "mcl_maps_player_dot.png"
|
||||
pos.z = minp.z
|
||||
elseif pos.z > maxp.z then
|
||||
marker = "mcl_maps_player_dot.png"
|
||||
pos.z = maxp.z
|
||||
end
|
||||
|
||||
if marker == "mcl_maps_player_arrow.png" then
|
||||
local yaw = (math.floor(player:get_look_horizontal() * 180 / math.pi / 90 + 0.5) % 4) * 90
|
||||
marker = marker .. "^[transformR" .. yaw
|
||||
end
|
||||
|
||||
player:hud_change(hud.marker, "text", marker)
|
||||
player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2})
|
||||
elseif maps[player] then
|
||||
player:hud_change(hud.map, "text", "blank.png")
|
||||
player:hud_change(hud.marker, "text", "blank.png")
|
||||
maps[player] = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
# textdomain: mcl_maps
|
||||
Empty Map=Leere Karte
|
||||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=Leere Karten sind als Karten nicht nützlich, aber sie können gestapelt werden und zu benutzbaren Karten umgewandelt werden.
|
||||
Rightclick to start using the map (which can't be stacked anymore).=Rechtsklick, um zu beginnen, die Karte zu benutzen. Sie kann dann nicht mehr gestapelt werden.
|
||||
Rightclick to create a filled map (which can't be stacked anymore).=Rechtsklick, um die Karte zu füllen. Sie kann dann nicht mehr gestapelt werden.
|
||||
Map=Karte
|
||||
Maps show your surroundings as you explore the world.=Karten zeigen Ihre Umgebung, während Sie die Welt erkunden.
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key (see controls settings).=Halten Sie die Karte in einen beliebigen Platz in der Schnellleiste. Damit können Sie jetzt die Übersichtskarte aktivieren, indem Sie die Taste zum Umschalten der Karte drücken (siehe Tastenbelegung).
|
||||
In Creative Mode, you don't need this item; the minimap is always available.=Im Kreativmodus brauchen Sie diesen Gegenstand nicht; die Übersichtskarte ist immer verfügbar.
|
||||
Enables minimap=Aktiviert Übersichtskarte
|
||||
Use the minimap key to show the map.=Taste „Karte an/aus“ benutzen, um die Karte zu betrachten.
|
||||
Shows a map image.=Zeigt ein Kartenbild.
|
||||
When created, the map saves the nearby area as an image that can be viewed any time by holding the map.=Beim Erstellen speichert die Karte die Gegend in der Nähe als ein Bild, dass jederzeit durch halten der Karte angesehen werden kann.
|
||||
Hold the map in your hand. This will display a map on your screen.=Halten Sie die Karte in Ihrer Hand. Eine Karte wird auf Ihrem Bildschirm angezeigt werden.
|
||||
|
|
|
@ -3,6 +3,3 @@ Empty Map=Mapa vacio
|
|||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=Los mapas vacíos no son útiles como mapas, pero se pueden apilar y convertir en mapas que se pueden usar.
|
||||
Rightclick to start using the map (which can't be stacked anymore).=Haga clic derecho para comenzar a usar el mapa (que ya no se puede apilar).
|
||||
Map=Mapa
|
||||
Maps show your surroundings as you explore the world.=Los mapas muestran tu entorno mientras exploras el mundo.
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key (see controls settings).=Mantenga el mapa en cualquiera de las ranuras de la barra de acceso directo. Esto le permite acceder al minimapa presionando la tecla del minimapa (consulte la configuración de los controles).
|
||||
In Creative Mode, you don't need this item; the minimap is always available.=En el modo creativo, no necesita este elemento; El minimapa siempre está disponible.
|
||||
|
|
|
@ -3,8 +3,3 @@ Empty Map=Carte Vierge
|
|||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=Les cartes vierges ne sont pas utiles en tant que cartes, mais elles peuvent être empilées et transformées en cartes utilisables.
|
||||
Rightclick to start using the map (which can't be stacked anymore).=Clic droit pour commencer à utiliser la carte (qui ne peut plus être empilée).
|
||||
Map=Carte
|
||||
Maps show your surroundings as you explore the world.=Les cartes montrent votre environnement lorsque vous explorez le monde.
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key (see controls settings).=Tenez la carte dans l'un des emplacements de la barre de raccourci. Cela vous permet d'accéder à la mini-carte en appuyant sur la touche de la mini-carte (voir les paramètres des commandes).
|
||||
In Creative Mode, you don't need this item; the minimap is always available.=En mode créatif, vous n'avez pas besoin de cet élément; la minicarte est toujours disponible.
|
||||
Enables minimap=Active la minicarte
|
||||
Use the minimap key to show the map.=Utilisez la touche mini-carte pour afficher la carte.
|
||||
|
|
|
@ -3,8 +3,3 @@ Empty Map=Пустая карта
|
|||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=Пустые карты не могут использоваться в качестве карт, но могут складываться в стопки, а также могут быть превращены в полноценные карты.
|
||||
Rightclick to start using the map (which can't be stacked anymore).=Кликните правой, чтобы начать использовать карту (её больше нельзя будет уложить в стопку).
|
||||
Map=Карта
|
||||
Maps show your surroundings as you explore the world.=Карты показывают ваше окружение, когда вы изучаете мир.
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key (see controls settings).=Поместите карту в один из отсеков панели быстрого доступа. Это позволит вам вызывать миникарту нажатием клавиши [Миникарта] (см. настройки управления).
|
||||
In Creative Mode, you don't need this item; the minimap is always available.=Этот предмет не нужен в творческом режиме; там миникарта всегда доступна и так.
|
||||
Enables minimap=Включает миникарту
|
||||
Use the minimap key to show the map.=Используйте клавишу [Миникарта] для отображения карты.
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
# textdomain: mcl_maps
|
||||
Empty Map=
|
||||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=
|
||||
Rightclick to start using the map (which can't be stacked anymore).=
|
||||
Rightclick to create a filled map (which can't be stacked anymore).=
|
||||
Map=
|
||||
Maps show your surroundings as you explore the world.=
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key (see controls settings).=
|
||||
In Creative Mode, you don't need this item; the minimap is always available.=
|
||||
Enables minimap=
|
||||
Use the minimap key to show the map.=
|
||||
Shows a map image.=
|
||||
When created, the map saves the nearby area as an image that can be viewed any time by holding the map.=
|
||||
Hold the map in your hand. This will display a map on your screen.=
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
name = mcl_maps
|
||||
depends = mcl_wip
|
||||
depends = mcl_core, mcl_flowers, tga_encoder, tt, mcl_colors, mcl_skins, mcl_util
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
{"mcl_core_palette_grass.png": [[109, 196, 117], [159, 193, 114], [118, 177, 120], [118, 177, 120], [107, 186, 107], [118, 177, 120], [92, 182, 119], [92, 182, 119], [92, 182, 119], [92, 182, 119], [118, 177, 120], [109, 196, 117], [35, 175, 105], [94, 190, 107], [94, 190, 107], [94, 190, 107], [94, 190, 107], [159, 193, 114], [76, 176, 84], [164, 150, 110], [164, 150, 110], [164, 150, 110], [164, 150, 110], [159, 193, 114], [93, 181, 76], [93, 181, 76], [93, 181, 76], [93, 181, 76], [76, 118, 60], [94, 190, 107], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117], [109, 196, 117]]}
|
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|
@ -34,7 +34,8 @@ for _,texture in pairs(list) do
|
|||
end,
|
||||
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
|
||||
range = def.range,
|
||||
})
|
||||
_mcl_hand_id = texture,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_meshhand:"..texture.. "_female", {
|
||||
description = "",
|
||||
|
@ -57,7 +58,8 @@ for _,texture in pairs(list) do
|
|||
end,
|
||||
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
|
||||
range = def.range,
|
||||
})
|
||||
_mcl_hand_id = texture .. "_female",
|
||||
})
|
||||
end
|
||||
|
||||
if has_mcl_skins == true then
|
||||
|
|
|
@ -150,3 +150,6 @@ basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-ba
|
|||
|
||||
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
|
||||
fix_doubleplants (Mcimport double plant fixes) bool true
|
||||
|
||||
# Allow players to create Minecraft-like maps.
|
||||
enable_real_maps (Enable Real Maps) bool true
|
||||
|
|
|
@ -196,6 +196,11 @@ def convert_textures():
|
|||
if verbose:
|
||||
print(src_file + " → " + dst_file)
|
||||
|
||||
# Convert map background
|
||||
map_background_file = tex_dir + "/map/map_background.png"
|
||||
if os.path.isfile(map_background_file):
|
||||
os.system("convert " + map_background_file + " -interpolate Integer -filter point -resize \"140x140\" " + target_dir("/mods/ITEMS/mcl_maps/textures") + "/mcl_maps_map_background.png")
|
||||
|
||||
# Convert armor textures (requires ImageMagick)
|
||||
armor_files = [
|
||||
[ tex_dir + "/models/armor/leather_layer_1.png", tex_dir + "/models/armor/leather_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_leather.png", "mcl_armor_chestplate_leather.png", "mcl_armor_leggings_leather.png", "mcl_armor_boots_leather.png" ],
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
import json, os
|
||||
from PIL import Image
|
||||
|
||||
colors = {}
|
||||
palettes = {}
|
||||
|
||||
for root, directories, files in os.walk(".."):
|
||||
if root.endswith("/textures"):
|
||||
for name in files:
|
||||
try:
|
||||
img = Image.open(os.path.join(root, name)).convert("RGBA")
|
||||
pixels = img.load()
|
||||
|
||||
if "palette" in name:
|
||||
palette = []
|
||||
|
||||
for y in range(0, img.size[1]):
|
||||
for x in range(0, img.size[0]):
|
||||
r, g, b, a = pixels[x, y]
|
||||
palette.append((r, g, b))
|
||||
|
||||
palettes[name] = palette
|
||||
else:
|
||||
r_total = 0
|
||||
g_total = 0
|
||||
b_total = 0
|
||||
|
||||
count = 0
|
||||
|
||||
for x in range(0, img.size[0]):
|
||||
for y in range(0, img.size[1]):
|
||||
r, g, b, a = pixels[x, y]
|
||||
if a > 0:
|
||||
r_total += r / 255 * a
|
||||
g_total += g / 255 * a
|
||||
b_total += b / 255 * a
|
||||
count += a / 255
|
||||
|
||||
average_color = None
|
||||
|
||||
if count > 0:
|
||||
average_color = (int(r_total / count), int(g_total / count), int(b_total / count))
|
||||
else:
|
||||
average_color = (255, 255, 255)
|
||||
|
||||
colors[name] = average_color
|
||||
|
||||
img.close()
|
||||
except IOError:
|
||||
pass
|
||||
|
||||
path = "../mods/ITEMS/mcl_maps/"
|
||||
|
||||
with open(path + "colors.json", "w") as colorfile:
|
||||
colorfile.write(json.dumps(colors))
|
||||
|
||||
with open(path + "palettes.json", "w") as palettefile:
|
||||
palettefile.write(json.dumps(palettes))
|
||||
|
Loading…
Reference in New Issue