add API documentation to flowlib (part 5)
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@ -7,7 +7,6 @@ Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
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* nodepos: position
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* nodepos: position
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* radius: number
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* radius: number
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## flowlib.is_water(pos)
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## flowlib.is_water(pos)
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Return true if node at <pos> is water, false overwise.
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Return true if node at <pos> is water, false overwise.
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* pos: position
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* pos: position
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@ -38,7 +37,9 @@ Return direction where the water is flowing (to be use to push mobs, items...).
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* node: node
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* node: node
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## flowlib.move_centre(pos, realpos, node, radius)
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## flowlib.move_centre(pos, realpos, node, radius)
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Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
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WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
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* pos: position
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* pos: position
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* realpos: position
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* realpos: position, position of the entity
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* node: node
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* node: node
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* radius: number
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* radius: number
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