Add desert wall schematic (no spawning yet)
parent
6772609872
commit
52616d86c0
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@ -159,6 +159,12 @@ mcl_structures.generate_village = function(pos)
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mcl_structures.deserialise_WE(newpos, city )
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end
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mcl_structures.generate_desert_well = function(pos)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/build/desert_well.mts"
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minetest.place_schematic(newpos, path, "0", nil, true)
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end
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mcl_structures.generate_desert_temple = function(pos)
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-- No Generating for the temple ... Why using it ? No Change
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local temple = mcl_structures.get_struct("desert_temple.we")
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@ -222,7 +228,7 @@ end
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | village",
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params = "desert_temple | desert_well | village",
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description = "Generate a pre-defined structure near your position.",
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privs = {debug = true},
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func = function(name, param)
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@ -237,6 +243,9 @@ minetest.register_chatcommand("spawnstruct", {
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elseif param == "desert_temple" then
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mcl_structures.generate_desert_temple(pos)
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minetest.chat_send_player(name, "Desert temple created.")
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elseif param == "desert_well" then
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mcl_structures.generate_desert_well(pos)
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minetest.chat_send_player(name, "Desert well created.")
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elseif param == "" then
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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@ -245,7 +254,7 @@ minetest.register_chatcommand("spawnstruct", {
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errord = true
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end
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if errord then
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minetest.chat_send_player(name, "Avaiable types: desert_temple, village")
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minetest.chat_send_player(name, "Avaiable types: desert_temple, desert_well, village")
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end
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end
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})
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