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Add desert wall schematic (no spawning yet)

objects
Wuzzy 2017-05-20 05:57:38 +02:00
parent 6772609872
commit 52616d86c0
2 changed files with 11 additions and 2 deletions

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@ -159,6 +159,12 @@ mcl_structures.generate_village = function(pos)
mcl_structures.deserialise_WE(newpos, city ) mcl_structures.deserialise_WE(newpos, city )
end end
mcl_structures.generate_desert_well = function(pos)
local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/build/desert_well.mts"
minetest.place_schematic(newpos, path, "0", nil, true)
end
mcl_structures.generate_desert_temple = function(pos) mcl_structures.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change -- No Generating for the temple ... Why using it ? No Change
local temple = mcl_structures.get_struct("desert_temple.we") local temple = mcl_structures.get_struct("desert_temple.we")
@ -222,7 +228,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | village", params = "desert_temple | desert_well | village",
description = "Generate a pre-defined structure near your position.", description = "Generate a pre-defined structure near your position.",
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -237,6 +243,9 @@ minetest.register_chatcommand("spawnstruct", {
elseif param == "desert_temple" then elseif param == "desert_temple" then
mcl_structures.generate_desert_temple(pos) mcl_structures.generate_desert_temple(pos)
minetest.chat_send_player(name, "Desert temple created.") minetest.chat_send_player(name, "Desert temple created.")
elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos)
minetest.chat_send_player(name, "Desert well created.")
elseif param == "" then elseif param == "" then
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.") minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true errord = true
@ -245,7 +254,7 @@ minetest.register_chatcommand("spawnstruct", {
errord = true errord = true
end end
if errord then if errord then
minetest.chat_send_player(name, "Avaiable types: desert_temple, village") minetest.chat_send_player(name, "Avaiable types: desert_temple, desert_well, village")
end end
end end
}) })