Fix placesound being played on button place fail
parent
bb0468cc47
commit
524c526ba6
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@ -79,17 +79,17 @@ local on_button_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local idef = itemstack:get_definition()
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local success = minetest.item_place_node(itemstack, placer, pointed_thing)
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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--minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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end
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return itemstack
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end
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local buttonuse = "Rightclick the button to push it. Buttons can only be placed on solid opaque full cubes (like cobblestone)."
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local buttonuse = "Rightclick the button to push it."
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minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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@ -105,9 +105,10 @@ minetest.register_node("mesecons_button:button_stone_off", {
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node_box = boxes_off,
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Stone Button",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).",
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:receptor_on(pos, button_get_output_rules(node))
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@ -139,6 +140,7 @@ minetest.register_node("mesecons_button:button_stone_on", {
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drop = 'mesecons_button:button_stone_off',
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description = "Stone Button",
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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@ -162,9 +164,10 @@ minetest.register_node("mesecons_button:button_wood_off", {
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node_box = boxes_off,
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Wooden Button",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).",
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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mesecon:receptor_on(pos, button_get_output_rules(node))
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@ -196,6 +199,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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