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Fix crash when water tries to dig attached node

objects
Wuzzy 2017-01-08 00:22:10 +01:00
parent 402c3d2a82
commit 516b6a4868
1 changed files with 18 additions and 6 deletions

View File

@ -97,6 +97,21 @@ end
-- ABMs
local function drop_attached_node(p)
local nn = minetest.get_node(p).name
minetest.remove_node(p)
for _, item in pairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
minetest.add_item(pos, item)
end
end
-- Remove attached nodes next to flowing water
minetest.register_abm({
nodenames = {"group:dig_by_water"},
neighbors = {"group:water"},
@ -107,19 +122,16 @@ minetest.register_abm({
for zp=-1,1 do
local p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") then
drop_attached_node(pos)
minetest.dig_node(pos)
break
drop_attached_node(pos)
minetest.dig_node(pos)
break
end
end
end
-- cas rare
for yp=-1,1 do
local p = {x=pos.x, y=pos.y+yp, z=pos.z}
local n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") then
drop_attached_node(pos)
minetest.dig_node(pos)